Merge remote-tracking branch 'origin/feature/voxel_container' into feature/cube
# Conflicts: # src/main.rs
This commit is contained in:
commit
e6fb210c3b
@ -2,6 +2,8 @@
|
||||
name = "rust-game-engine"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
authors = ["phito", "endmove"]
|
||||
repository = "https://git.endmove.eu/phito/rust-game-engine.git"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
@ -11,7 +13,7 @@ env_logger = "0.10.0"
|
||||
pollster = "0.3.0"
|
||||
wgpu = "0.17.0"
|
||||
winit = "0.28.6"
|
||||
criterion = { version = "0.4", features = ["html_reports"] }
|
||||
criterion = { version = "0.5.1", features = ["html_reports"] }
|
||||
|
||||
|
||||
[[bench]]
|
||||
|
BIN
assets/icon.ico
Normal file
BIN
assets/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
@ -14,7 +14,7 @@ fn voxel_vec_1d(data: Vec<Voxel>) -> Voxel {
|
||||
const Y: usize = 0;
|
||||
const Z: usize = 0;
|
||||
|
||||
return data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT];
|
||||
data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT]
|
||||
}
|
||||
|
||||
fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
|
||||
@ -22,7 +22,7 @@ fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
|
||||
const Y: usize = 0;
|
||||
const Z: usize = 0;
|
||||
|
||||
return data[X][Y][Z];
|
||||
data[X][Y][Z]
|
||||
}
|
||||
|
||||
fn voxel_map_benchmark(c: &mut Criterion) {
|
||||
|
39
src/main.rs
39
src/main.rs
@ -6,7 +6,7 @@ use wgpu::util::DeviceExt;
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::Window,
|
||||
window::{WindowBuilder, Window},
|
||||
};
|
||||
use std::mem;
|
||||
|
||||
@ -14,15 +14,17 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
let size = window.inner_size();
|
||||
|
||||
let instance = wgpu::Instance::default();
|
||||
let surface = unsafe { instance.create_surface(&window) }
|
||||
.expect("Failed to create surface");
|
||||
|
||||
let adapter_options = wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: None,
|
||||
};
|
||||
|
||||
let surface = unsafe { instance.create_surface(&window) }.unwrap();
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
force_fallback_adapter: false,
|
||||
// Request an adapter which can render to our surface
|
||||
compatible_surface: Some(&surface),
|
||||
})
|
||||
.request_adapter(&adapter_options)
|
||||
.await
|
||||
.expect("Failed to find an appropriate adapter");
|
||||
|
||||
@ -90,7 +92,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
label: Some("Pipeline Layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
@ -117,7 +119,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
let swapchain_format = swapchain_capabilities.formats[0];
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
@ -211,8 +213,23 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Instantiate event loop and win builder
|
||||
let event_loop = EventLoop::new();
|
||||
let window = winit::window::Window::new(&event_loop).unwrap();
|
||||
let win_builder = WindowBuilder::new();
|
||||
|
||||
// Create and configure window
|
||||
let window_def_size = winit::dpi::LogicalSize::new(640, 360);
|
||||
// let window_icon = Icon::from_path("../assets/icon.ico", None).expect("Failed to load icon");
|
||||
let window = win_builder.with_title("Rust Game Engine")
|
||||
.with_inner_size(window_def_size)
|
||||
.with_min_inner_size(window_def_size)
|
||||
.with_resizable(true)
|
||||
.with_enabled_buttons(winit::window::WindowButtons::from_bits(3).unwrap())
|
||||
.with_transparent(true)
|
||||
// .with_window_icon(Some(window_icon))
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
env_logger::init();
|
||||
|
Loading…
Reference in New Issue
Block a user