diff --git a/Cargo.toml b/Cargo.toml index 7f57af4..5244ba3 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -2,6 +2,8 @@ name = "rust-game-engine" version = "0.1.0" edition = "2021" +authors = ["phito", "endmove"] +repository = "https://git.endmove.eu/phito/rust-game-engine.git" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html @@ -11,7 +13,7 @@ env_logger = "0.10.0" pollster = "0.3.0" wgpu = "0.17.0" winit = "0.28.6" -criterion = { version = "0.4", features = ["html_reports"] } +criterion = { version = "0.5.1", features = ["html_reports"] } [[bench]] diff --git a/assets/icon.ico b/assets/icon.ico new file mode 100644 index 0000000..522202d Binary files /dev/null and b/assets/icon.ico differ diff --git a/benches/voxel_map_benchmark.rs b/benches/voxel_map_benchmark.rs index 04fbce4..dcbc931 100644 --- a/benches/voxel_map_benchmark.rs +++ b/benches/voxel_map_benchmark.rs @@ -14,7 +14,7 @@ fn voxel_vec_1d(data: Vec) -> Voxel { const Y: usize = 0; const Z: usize = 0; - return data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT]; + data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT] } fn voxel_vec_3d(data: Vec>>) -> Voxel { @@ -22,7 +22,7 @@ fn voxel_vec_3d(data: Vec>>) -> Voxel { const Y: usize = 0; const Z: usize = 0; - return data[X][Y][Z]; + data[X][Y][Z] } fn voxel_map_benchmark(c: &mut Criterion) { diff --git a/src/main.rs b/src/main.rs index 5cffc8d..3b2df62 100644 --- a/src/main.rs +++ b/src/main.rs @@ -6,7 +6,7 @@ use wgpu::util::DeviceExt; use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, - window::Window, + window::{WindowBuilder, Window}, }; use std::mem; @@ -14,15 +14,17 @@ async fn run(event_loop: EventLoop<()>, window: Window) { let size = window.inner_size(); let instance = wgpu::Instance::default(); + let surface = unsafe { instance.create_surface(&window) } + .expect("Failed to create surface"); + + let adapter_options = wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::default(), + force_fallback_adapter: false, + compatible_surface: None, + }; - let surface = unsafe { instance.create_surface(&window) }.unwrap(); let adapter = instance - .request_adapter(&wgpu::RequestAdapterOptions { - power_preference: wgpu::PowerPreference::default(), - force_fallback_adapter: false, - // Request an adapter which can render to our surface - compatible_surface: Some(&surface), - }) + .request_adapter(&adapter_options) .await .expect("Failed to find an appropriate adapter"); @@ -90,7 +92,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) { }); let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: None, + label: Some("Pipeline Layout"), bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); @@ -117,7 +119,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) { let swapchain_format = swapchain_capabilities.formats[0]; let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: None, + label: Some("Render Pipeline"), layout: Some(&pipeline_layout), vertex: wgpu::VertexState { module: &shader, @@ -211,8 +213,23 @@ async fn run(event_loop: EventLoop<()>, window: Window) { } fn main() { + // Instantiate event loop and win builder let event_loop = EventLoop::new(); - let window = winit::window::Window::new(&event_loop).unwrap(); + let win_builder = WindowBuilder::new(); + + // Create and configure window + let window_def_size = winit::dpi::LogicalSize::new(640, 360); + // let window_icon = Icon::from_path("../assets/icon.ico", None).expect("Failed to load icon"); + let window = win_builder.with_title("Rust Game Engine") + .with_inner_size(window_def_size) + .with_min_inner_size(window_def_size) + .with_resizable(true) + .with_enabled_buttons(winit::window::WindowButtons::from_bits(3).unwrap()) + .with_transparent(true) + // .with_window_icon(Some(window_icon)) + .build(&event_loop) + .unwrap(); + #[cfg(not(target_arch = "wasm32"))] { env_logger::init();