file structure

This commit is contained in:
Romain 2023-09-16 10:32:16 +02:00
parent 2d22de28b9
commit 4d95a873b0
3 changed files with 3 additions and 3 deletions

View File

@ -25,7 +25,7 @@ fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
return data[X][Y][Z];
}
fn criterion_benchmark(c: &mut Criterion) {
fn voxel_map_benchmark(c: &mut Criterion) {
let vec_1d = vec![Voxel { r: 0, g: 0, b: 0 }; MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH];
let vec_3d = vec![vec![vec![Voxel { r: 0, g: 0, b: 0 }; MAP_DEPTH]; MAP_HEIGHT]; MAP_WIDTH];
@ -33,5 +33,5 @@ fn criterion_benchmark(c: &mut Criterion) {
c.bench_function("voxels in 3d vector", |b| b.iter(|| voxel_vec_3d(black_box(vec_3d.clone()))));
}
criterion_group!(benches, criterion_benchmark);
criterion_group!(benches, voxel_map_benchmark);
criterion_main!(benches);

View File

@ -41,7 +41,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
// Load the shaders from disk
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../shaders/shader.wgsl"))),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {