11 lines
328 B
WebGPU Shading Language
11 lines
328 B
WebGPU Shading Language
@vertex
|
|
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
|
let x = f32(i32(in_vertex_index) - 1);
|
|
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
|
return vec4<f32>(x, y, 0.0, 1.0);
|
|
}
|
|
|
|
@fragment
|
|
fn fs_main() -> @location(0) vec4<f32> {
|
|
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} |