feat: sudoku solver 2D using recursive backtracking
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|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/rider,visualstudiocode,dotnetcore,csharp,visualstudio
|
13
.idea/.idea.EndMove.Sudoku.Solver/.idea/.gitignore
vendored
Normal file
13
.idea/.idea.EndMove.Sudoku.Solver/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/projectSettingsUpdater.xml
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/.idea.EndMove.Sudoku.Solver.iml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
4
.idea/.idea.EndMove.Sudoku.Solver/.idea/encodings.xml
Normal file
4
.idea/.idea.EndMove.Sudoku.Solver/.idea/encodings.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
.idea/.idea.EndMove.Sudoku.Solver/.idea/indexLayout.xml
Normal file
8
.idea/.idea.EndMove.Sudoku.Solver/.idea/indexLayout.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,39 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<profile version="1.0">
|
||||
<option name="myName" value="Project Default" />
|
||||
<inspection_tool class="PyPackageRequirementsInspection" enabled="true" level="WARNING" enabled_by_default="true">
|
||||
<option name="ignoredPackages">
|
||||
<value>
|
||||
<list size="1">
|
||||
<item index="0" class="java.lang.String" itemvalue="socketserver" />
|
||||
</list>
|
||||
</value>
|
||||
</option>
|
||||
</inspection_tool>
|
||||
<inspection_tool class="PyPep8NamingInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
|
||||
<option name="ignoredErrors">
|
||||
<list>
|
||||
<option value="N802" />
|
||||
</list>
|
||||
</option>
|
||||
</inspection_tool>
|
||||
<inspection_tool class="VulnerableLibrariesLocal" enabled="true" level="WARNING" enabled_by_default="true">
|
||||
<option name="isIgnoringEnabled" value="true" />
|
||||
<option name="ignoredModules">
|
||||
<list>
|
||||
<option value="poc-flux-mjpeg" />
|
||||
</list>
|
||||
</option>
|
||||
<option name="ignoredPackages">
|
||||
<list>
|
||||
<option value="null:opencv-python:4.9.0.80" />
|
||||
</list>
|
||||
</option>
|
||||
<option name="ignoredReasons">
|
||||
<list>
|
||||
<option value="Not exploitable" />
|
||||
</list>
|
||||
</option>
|
||||
</inspection_tool>
|
||||
</profile>
|
||||
</component>
|
7
.idea/.idea.EndMove.Sudoku.Solver/.idea/misc.xml
Normal file
7
.idea/.idea.EndMove.Sudoku.Solver/.idea/misc.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DiscordProjectSettings">
|
||||
<option name="show" value="ASK" />
|
||||
<option name="description" value="" />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.EndMove.Sudoku.Solver/.idea/vcs.xml
Normal file
6
.idea/.idea.EndMove.Sudoku.Solver/.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
20
.run/EndMove.Sudoku.Solver.Core.run.xml
Normal file
20
.run/EndMove.Sudoku.Solver.Core.run.xml
Normal file
@ -0,0 +1,20 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="EndMove.Sudoku.Solver.Core" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/src/EndMove.Sudoku.Solver.Core/bin/Debug/net8.0/EndMove.Sudoku.Solver.Core.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/src/EndMove.Sudoku.Solver.Core/bin/Debug/net8.0" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="RUNTIME_ARGUMENTS" value="" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/src/EndMove.Sudoku.Solver.Core/EndMove.Sudoku.Solver.Core.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value="net8.0" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
21
EndMove.Sudoku.Solver.sln
Normal file
21
EndMove.Sudoku.Solver.sln
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{67AA5CD2-BE13-4741-8F70-4FE3638271E4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EndMove.Sudoku.Solver.Core", "src\EndMove.Sudoku.Solver.Core\EndMove.Sudoku.Solver.Core.csproj", "{2A444DA7-B235-4419-8B31-F9A554496D8E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A444DA7-B235-4419-8B31-F9A554496D8E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2A444DA7-B235-4419-8B31-F9A554496D8E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2A444DA7-B235-4419-8B31-F9A554496D8E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2A444DA7-B235-4419-8B31-F9A554496D8E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{2A444DA7-B235-4419-8B31-F9A554496D8E} = {67AA5CD2-BE13-4741-8F70-4FE3638271E4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
3
README.md
Normal file
3
README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Sudoku Solver Algorithms
|
||||
|
||||
This repository contains a collection of algorithms to solve Sudoku puzzles. The algorithms are implemented in C# and are base on existing methods and new ideas.
|
@ -0,0 +1,50 @@
|
||||
namespace EndMove.Sudoku.Solver.Core.Algorithms;
|
||||
|
||||
public class BackTrackingSolver : SolverBase
|
||||
{
|
||||
public BackTrackingSolver(Action<int[,]> displayBoard) : base(displayBoard) { }
|
||||
|
||||
public override (bool, int[,]) Solve(int[,] board)
|
||||
{
|
||||
int row = -1, col = -1;
|
||||
bool completed = true;
|
||||
for (int y = 0; y < 9; y++)
|
||||
{
|
||||
for (int x = 0; x < 9; x++)
|
||||
{
|
||||
if (board[y, x] != 0) continue;
|
||||
row = y;
|
||||
col = x;
|
||||
completed = false;
|
||||
break;
|
||||
}
|
||||
if (!completed) break;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
return (true , board);
|
||||
}
|
||||
|
||||
for (int n = 1; n <= 9; n++)
|
||||
{
|
||||
// Check if the wanted assignment is valid
|
||||
if (!IsValid(board, row, col, n)) continue;
|
||||
// Then assign display and continue solving
|
||||
board[row, col] = n;
|
||||
DisplayBoard(board);
|
||||
var (isSolved, solvedBoard) = Solve(board);
|
||||
// If the board is solved, return it
|
||||
if (isSolved) return (true, solvedBoard);
|
||||
// Otherwise, backtrack (reset the cell to a ready to work value)
|
||||
board[row, col] = 0;
|
||||
}
|
||||
return (false, board);
|
||||
}
|
||||
|
||||
public override (bool, int[]) Solve(int[] board)
|
||||
{
|
||||
// TODO
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
38
src/EndMove.Sudoku.Solver.Core/Algorithms/ISolver.cs
Normal file
38
src/EndMove.Sudoku.Solver.Core/Algorithms/ISolver.cs
Normal file
@ -0,0 +1,38 @@
|
||||
namespace EndMove.Sudoku.Solver.Core.Algorithms;
|
||||
|
||||
public interface ISolver
|
||||
{
|
||||
/// <summary>
|
||||
/// Check if a number is valid in a cell
|
||||
/// </summary>
|
||||
/// <param name="board">The sudoku board (2D Board)</param>
|
||||
/// <param name="row">New number in x</param>
|
||||
/// <param name="col">New number in y</param>
|
||||
/// <param name="n">New number value</param>
|
||||
/// <returns>True if valid, False otherwise</returns>
|
||||
public bool IsValid(int[,] board, int row, int col, int n);
|
||||
|
||||
/// <summary>
|
||||
/// Check if a number is valid in a cell
|
||||
/// </summary>
|
||||
/// <param name="board">The sudoku board (1D Board)</param>
|
||||
/// <param name="row">New number in x</param>
|
||||
/// <param name="col">New number in y</param>
|
||||
/// <param name="n">New number value</param>
|
||||
/// <returns>True if valid, False otherwise</returns>
|
||||
public bool IsValid(int[] board, int row, int col, int n);
|
||||
|
||||
/// <summary>
|
||||
/// Solve the sudoku board
|
||||
/// </summary>
|
||||
/// <param name="board">Initial board</param>
|
||||
/// <returns>Is solved, solved board</returns>
|
||||
public (bool, int[,]) Solve(int[,] board);
|
||||
|
||||
/// <summary>
|
||||
/// Solve the sudoku board with a 1D array
|
||||
/// </summary>
|
||||
/// <param name="board">Initial board</param>
|
||||
/// <returns>Is solved, solved board</returns>
|
||||
public (bool, int[]) Solve(int[] board);
|
||||
}
|
48
src/EndMove.Sudoku.Solver.Core/Algorithms/SolverBase.cs
Normal file
48
src/EndMove.Sudoku.Solver.Core/Algorithms/SolverBase.cs
Normal file
@ -0,0 +1,48 @@
|
||||
namespace EndMove.Sudoku.Solver.Core.Algorithms;
|
||||
|
||||
public abstract class SolverBase : ISolver
|
||||
{
|
||||
internal readonly Action<int[,]> DisplayBoard;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for base solver algorithms
|
||||
/// </summary>
|
||||
/// <param name="displayBoard">Method to display board in terminal or other</param>
|
||||
protected SolverBase(Action<int[,]> displayBoard)
|
||||
{
|
||||
DisplayBoard = displayBoard;
|
||||
}
|
||||
|
||||
public virtual bool IsValid(int[,] board, int row, int col, int n)
|
||||
{
|
||||
// Check Col, Row
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
if (board[row, i] == n || board[i, col] == n)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Check Box
|
||||
int xSize = (col / 3) * 3, ySize = (row / 3) * 3;
|
||||
for (int y = 0; y < 3; y++)
|
||||
{
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
if (board[ySize + y, xSize + x] == n)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool IsValid(int[] board, int row, int col, int n)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public abstract (bool, int[,]) Solve(int[,] board);
|
||||
public abstract (bool, int[]) Solve(int[] board);
|
||||
}
|
70
src/EndMove.Sudoku.Solver.Core/Common/SudokuStore.cs
Normal file
70
src/EndMove.Sudoku.Solver.Core/Common/SudokuStore.cs
Normal file
@ -0,0 +1,70 @@
|
||||
namespace EndMove.Sudoku.Solver.Core;
|
||||
|
||||
// PS: I know this class isn't useful at all, I just wanted to play a bit more
|
||||
public class SudokuStore
|
||||
{
|
||||
private readonly List<int[,]> _sudokuBoards;
|
||||
|
||||
public SudokuStore()
|
||||
{
|
||||
_sudokuBoards = new List<int[,]>();
|
||||
}
|
||||
|
||||
// Add multiple Sudoku boards
|
||||
public void AddBoard(params int[][,] boards)
|
||||
{
|
||||
foreach (var board in boards)
|
||||
{
|
||||
AddBoard(board);
|
||||
}
|
||||
}
|
||||
|
||||
// Add a new Sudoku board
|
||||
public void AddBoard(int[,] board)
|
||||
{
|
||||
if (board.GetLength(0) != 9 || board.GetLength(1) != 9)
|
||||
{
|
||||
throw new ArgumentException("Board must be a 9x9 grid.");
|
||||
}
|
||||
_sudokuBoards.Add((int[,])board.Clone());
|
||||
}
|
||||
|
||||
// Remove a Sudoku board by index
|
||||
public void RemoveBoard(int index)
|
||||
{
|
||||
if (index < 0 || index >= _sudokuBoards.Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Invalid board index.");
|
||||
}
|
||||
_sudokuBoards.RemoveAt(index);
|
||||
}
|
||||
|
||||
// Get the count of stored Sudoku boards
|
||||
public int Count => _sudokuBoards.Count;
|
||||
|
||||
// Indexer to access Sudoku boards by index
|
||||
public int[,] this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index < 0 || index >= _sudokuBoards.Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Invalid board index.");
|
||||
}
|
||||
return (int[,])_sudokuBoards[index].Clone();
|
||||
}
|
||||
set
|
||||
{
|
||||
if (index < 0 || index >= _sudokuBoards.Count)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Invalid board index.");
|
||||
}
|
||||
|
||||
if (value.GetLength(0) != 9 || value.GetLength(1) != 9)
|
||||
{
|
||||
throw new ArgumentException("Board must be a 9x9 grid.");
|
||||
}
|
||||
_sudokuBoards[index] = (int[,])value.Clone();
|
||||
}
|
||||
}
|
||||
}
|
58
src/EndMove.Sudoku.Solver.Core/Common/SudokuUtils.cs
Normal file
58
src/EndMove.Sudoku.Solver.Core/Common/SudokuUtils.cs
Normal file
@ -0,0 +1,58 @@
|
||||
namespace EndMove.Sudoku.Solver.Core.Common;
|
||||
|
||||
public static class SudokuUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert a 2D board to a 1D board
|
||||
/// </summary>
|
||||
/// <param name="board">2D Board</param>
|
||||
/// <param name="newBoard">1D Board</param>
|
||||
public static void TwoDTo1D(int[,] board, out int[] newBoard)
|
||||
{
|
||||
int rows = board.GetLength(0), cols = board.GetLength(1);
|
||||
newBoard = new int[rows * cols];
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
newBoard[i * cols + j] = board[i, j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Display the board in the terminal (1D Board)
|
||||
public static void DisplayBoard(int[] board)
|
||||
{
|
||||
const string separator = "+---+---+---+---+---+---+---+---+---+";
|
||||
for (int i = 0; i < 81; i++)
|
||||
{
|
||||
if (i % 27 == 0)
|
||||
{
|
||||
Console.WriteLine(separator);
|
||||
}
|
||||
Console.Write("{0} {1} ", (i % 3 == 0) ? '|' : ' ', board[i] == 0 ? "*" : board[i]);
|
||||
if (i % 9 == 8) Console.WriteLine("|");
|
||||
}
|
||||
Console.WriteLine(separator);
|
||||
}
|
||||
|
||||
/// Display the board in the terminal (2D Board)
|
||||
public static void DisplayBoard(int[,] board)
|
||||
{
|
||||
const string separator = "+---+---+---+---+---+---+---+---+---+";
|
||||
Console.WriteLine(separator);
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
Console.Write("|");
|
||||
for (int j = 0; j < 9; j++)
|
||||
{
|
||||
Console.Write(" {0} {1}", board[i, j] == 0 ? "*" : board[i, j], ((j + 1) % 3 == 0) ? '|' : ' ');
|
||||
}
|
||||
Console.WriteLine();
|
||||
if ((i + 1) % 3 == 0)
|
||||
{
|
||||
Console.WriteLine(separator);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
68
src/EndMove.Sudoku.Solver.Core/Program.cs
Normal file
68
src/EndMove.Sudoku.Solver.Core/Program.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using EndMove.Sudoku.Solver.Core.Algorithms;
|
||||
using EndMove.Sudoku.Solver.Core.Common;
|
||||
|
||||
namespace EndMove.Sudoku.Solver.Core
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
var store = new SudokuStore();
|
||||
store.AddBoard(new[,]
|
||||
{
|
||||
{ 5, 3, 0, 0, 7, 0, 0, 0, 0 },
|
||||
{ 6, 0, 0, 1, 9, 5, 0, 0, 0 },
|
||||
{ 0, 9, 8, 0, 0, 0, 0, 6, 0 },
|
||||
{ 8, 0, 0, 0, 6, 0, 0, 0, 3 },
|
||||
{ 4, 0, 0, 8, 0, 3, 0, 0, 1 },
|
||||
{ 7, 0, 0, 0, 2, 0, 0, 0, 6 },
|
||||
{ 0, 6, 0, 0, 0, 0, 2, 8, 0 },
|
||||
{ 0, 0, 0, 4, 1, 9, 0, 0, 5 },
|
||||
{ 0, 0, 0, 0, 8, 0, 0, 7, 9 }
|
||||
}, new[,]
|
||||
{
|
||||
{ 8, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 3, 6, 0, 0, 0, 0, 0 },
|
||||
{ 0, 7, 0, 0, 9, 0, 2, 0, 0 },
|
||||
{ 0, 5, 0, 0, 0, 7, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 4, 5, 7, 0, 0 },
|
||||
{ 0, 0, 0, 1, 0, 0, 0, 3, 0 },
|
||||
{ 0, 0, 1, 0, 0, 0, 0, 6, 8 },
|
||||
{ 0, 0, 8, 5, 0, 0, 0, 1, 0 },
|
||||
{ 0, 9, 0, 0, 0, 0, 4, 0, 0 }
|
||||
},
|
||||
new[,]
|
||||
{
|
||||
{ 0, 0, 5, 3, 0, 0, 0, 0, 0 },
|
||||
{ 8, 0, 0, 0, 0, 0, 0, 2, 0 },
|
||||
{ 0, 7, 0, 0, 1, 0, 5, 0, 0 },
|
||||
{ 4, 0, 0, 0, 0, 5, 3, 0, 0 },
|
||||
{ 0, 1, 0, 0, 7, 0, 0, 0, 6 },
|
||||
{ 0, 0, 3, 2, 0, 0, 0, 8, 0 },
|
||||
{ 0, 6, 0, 5, 0, 0, 0, 0, 9 },
|
||||
{ 0, 0, 4, 0, 0, 0, 0, 3, 0 },
|
||||
{ 0, 0, 0, 0, 0, 9, 7, 0, 0 }
|
||||
},
|
||||
new[,]
|
||||
{
|
||||
{ 0, 0, 0, 0, 0, 7, 0, 9, 0 },
|
||||
{ 2, 0, 0, 0, 0, 8, 0, 0, 0 },
|
||||
{ 0, 3, 0, 0, 0, 0, 0, 6, 0 },
|
||||
{ 0, 0, 0, 5, 0, 0, 0, 0, 9 },
|
||||
{ 0, 0, 1, 0, 0, 0, 0, 0, 0 },
|
||||
{ 9, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 6, 0, 0, 0, 0 },
|
||||
{ 0, 5, 0, 0, 9, 0, 0, 0, 0 }
|
||||
});
|
||||
|
||||
SudokuUtils.TwoDTo1D(store[0], out int[] sudoku1D);
|
||||
SudokuUtils.DisplayBoard(sudoku1D);
|
||||
// TODO 1D solver with backtracking
|
||||
|
||||
ISolver solver = new BackTrackingSolver(SudokuUtils.DisplayBoard);
|
||||
var (status, lol) = solver.Solve(store[0]);
|
||||
Console.WriteLine(status);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user