mod meshes { use std::mem::size_of; const CUBE_VERTEX_SIZE: usize = size_of::() * 10; const CUBE_VERTEX_COUNT: usize = 36; const CUBE_VERTEX_POS_OFFSET: usize = 0; const CUBE_VERTEX_COLOR_OFFSET: usize = size_of::() * 4; const CUBE_VERTEX_UV_OFFSET: usize = size_of::() * 8; const CUBE_VERTICES: [f32; 24] = [ // float4 position, float4 color, float2 uv 1, -1, 1, 1, 1, 0, 1, 1, 0, 1, -1, -1, 1, 1, 0, 0, 1, 1, 1, 1, -1, -1, -1, 1, 0, 0, 0, 1, 1, 0, 1, -1, -1, 1, 1, 0, 0, 1, 0, 0, 1, -1, 1, 1, 1, 0, 1, 1, 0, 1, -1, -1, -1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, -1, 1, 1, 1, 0, 1, 1, 1, 1, 1, -1, -1, 1, 1, 0, 0, 1, 1, 0, 1, 1, -1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, -1, -1, 1, 1, 0, 0, 1, 1, 0, -1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 0, 1, 1, 0, -1, 1, -1, 1, 0, 1, 0, 1, 0, 0, -1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, -1, 1, 1, 1, 0, 1, 1, 0, -1, -1, 1, 1, 0, 0, 1, 1, 0, 1, -1, 1, 1, 1, 0, 1, 1, 1, 1, 1, -1, 1, -1, 1, 0, 1, 0, 1, 1, 0, -1, -1, -1, 1, 0, 0, 0, 1, 0, 0, -1, -1, 1, 1, 0, 0, 1, 1, 0, 1, -1, 1, -1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, -1, 1, 1, 1, 0, 1, 1, 1, 1, 1, -1, -1, 1, 1, 0, 0, 1, 1, 1, 0, -1, -1, 1, 1, 0, 0, 1, 1, 1, 0, 1, -1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, -1, -1, 1, 1, 0, 0, 1, 0, 1, -1, -1, -1, 1, 0, 0, 0, 1, 1, 1, -1, 1, -1, 1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 1, 1, 0, 1, 0, 0, 1, -1, -1, 1, 1, 0, 0, 1, 0, 1, -1, 1, -1, 1, 0, 1, 0, 1, 1, 0, ]; }