Compare commits
No commits in common. "feature/voxel_container" and "master" have entirely different histories.
feature/vo
...
master
@ -2,8 +2,6 @@
|
||||
name = "rust-game-engine"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
authors = ["phito", "endmove"]
|
||||
repository = "https://git.endmove.eu/phito/rust-game-engine.git"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
@ -13,9 +11,3 @@ env_logger = "0.10.0"
|
||||
pollster = "0.3.0"
|
||||
wgpu = "0.17.0"
|
||||
winit = "0.28.6"
|
||||
criterion = { version = "0.5.1", features = ["html_reports"] }
|
||||
|
||||
|
||||
[[bench]]
|
||||
name = "voxel_map_benchmark"
|
||||
harness = false
|
BIN
assets/icon.ico
BIN
assets/icon.ico
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@ -1,37 +0,0 @@
|
||||
use criterion::{black_box, criterion_group, criterion_main, Criterion};
|
||||
|
||||
const MAP_WIDTH: usize = 100;
|
||||
const MAP_HEIGHT: usize = 100;
|
||||
const MAP_DEPTH: usize = 100;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct Voxel {
|
||||
r: u8, g: u8, b: u8
|
||||
}
|
||||
|
||||
fn voxel_vec_1d(data: Vec<Voxel>) -> Voxel {
|
||||
const X: usize = 0;
|
||||
const Y: usize = 0;
|
||||
const Z: usize = 0;
|
||||
|
||||
data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT]
|
||||
}
|
||||
|
||||
fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
|
||||
const X: usize = 0;
|
||||
const Y: usize = 0;
|
||||
const Z: usize = 0;
|
||||
|
||||
data[X][Y][Z]
|
||||
}
|
||||
|
||||
fn criterion_benchmark(c: &mut Criterion) {
|
||||
let vec_1d = vec![Voxel { r: 0, g: 0, b: 0 }; MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH];
|
||||
let vec_3d = vec![vec![vec![Voxel { r: 0, g: 0, b: 0 }; MAP_DEPTH]; MAP_HEIGHT]; MAP_WIDTH];
|
||||
|
||||
c.bench_function("voxels in 1d vector", |b| b.iter(|| voxel_vec_1d(black_box(vec_1d.clone()))));
|
||||
c.bench_function("voxels in 3d vector", |b| b.iter(|| voxel_vec_3d(black_box(vec_3d.clone()))));
|
||||
}
|
||||
|
||||
criterion_group!(benches, criterion_benchmark);
|
||||
criterion_main!(benches);
|
41
src/main.rs
41
src/main.rs
@ -1,27 +1,23 @@
|
||||
mod voxel;
|
||||
|
||||
use std::borrow::Cow;
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::{WindowBuilder, Window},
|
||||
window::Window,
|
||||
};
|
||||
|
||||
async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
let size = window.inner_size();
|
||||
|
||||
let instance = wgpu::Instance::default();
|
||||
let surface = unsafe { instance.create_surface(&window) }
|
||||
.expect("Failed to create surface");
|
||||
|
||||
let adapter_options = wgpu::RequestAdapterOptions {
|
||||
let surface = unsafe { instance.create_surface(&window) }.unwrap();
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: None,
|
||||
};
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&adapter_options)
|
||||
// Request an adapter which can render to our surface
|
||||
compatible_surface: Some(&surface),
|
||||
})
|
||||
.await
|
||||
.expect("Failed to find an appropriate adapter");
|
||||
|
||||
@ -42,12 +38,12 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
|
||||
// Load the shaders from disk
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Shader"),
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Pipeline Layout"),
|
||||
label: None,
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
@ -56,7 +52,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
let swapchain_format = swapchain_capabilities.formats[0];
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
label: None,
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
@ -144,23 +140,8 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Instantiate event loop and win builder
|
||||
let event_loop = EventLoop::new();
|
||||
let win_builder = WindowBuilder::new();
|
||||
|
||||
// Create and configure window
|
||||
let window_def_size = winit::dpi::LogicalSize::new(640, 360);
|
||||
// let window_icon = Icon::from_path("../assets/icon.ico", None).expect("Failed to load icon");
|
||||
let window = win_builder.with_title("Rust Game Engine")
|
||||
.with_inner_size(window_def_size)
|
||||
.with_min_inner_size(window_def_size)
|
||||
.with_resizable(true)
|
||||
.with_enabled_buttons(winit::window::WindowButtons::from_bits(3).unwrap())
|
||||
.with_transparent(true)
|
||||
// .with_window_icon(Some(window_icon))
|
||||
.build(&event_loop)
|
||||
.unwrap();
|
||||
|
||||
let window = winit::window::Window::new(&event_loop).unwrap();
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
env_logger::init();
|
||||
|
59
src/voxel.rs
59
src/voxel.rs
@ -1,59 +0,0 @@
|
||||
#[derive(PartialEq, Clone, Copy, Debug)]
|
||||
struct Voxel {
|
||||
r: u8, g: u8, b: u8
|
||||
}
|
||||
|
||||
const AIR_VOXEL: Voxel = Voxel { r: 0, g: 0, b: 0 };
|
||||
|
||||
struct VoxelMap {
|
||||
data: Vec<Voxel>,
|
||||
width: usize,
|
||||
height: usize,
|
||||
depth: usize
|
||||
}
|
||||
|
||||
impl VoxelMap {
|
||||
fn new(width: usize, height: usize, depth: usize) -> Self {
|
||||
Self {
|
||||
data: vec![AIR_VOXEL; width * height * depth],
|
||||
width,
|
||||
height,
|
||||
depth
|
||||
}
|
||||
}
|
||||
|
||||
fn set(&mut self, x: usize, y: usize, z: usize, voxel: Voxel) {
|
||||
if x < self.width && y < self.height && z < self.depth {
|
||||
self.data[x + y * self.width + z * self.width * self.height] = voxel;
|
||||
}
|
||||
}
|
||||
|
||||
fn get(&self, x: usize, y: usize, z: usize) -> Voxel {
|
||||
if x < self.width && y < self.height && z < self.depth {
|
||||
self.data[x + y * self.width + z * self.width * self.height]
|
||||
} else {
|
||||
AIR_VOXEL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_voxel_map() {
|
||||
let mut map = VoxelMap::new(10, 10, 10);
|
||||
map.set(0, 0, 0, Voxel { r: 255, g: 0, b: 0 });
|
||||
assert_eq!(map.get(0, 0, 0), Voxel { r: 255, g: 0, b: 0 });
|
||||
assert_eq!(map.get(1, 0, 0), AIR_VOXEL);
|
||||
assert_eq!(map.get(0, 1, 0), AIR_VOXEL);
|
||||
assert_eq!(map.get(0, 0, 1), AIR_VOXEL);
|
||||
assert_eq!(map.get(10, 0, 0), AIR_VOXEL);
|
||||
assert_eq!(map.get(0, 10, 0), AIR_VOXEL);
|
||||
assert_eq!(map.get(0, 0, 10), AIR_VOXEL);
|
||||
|
||||
// out of bounds
|
||||
assert_eq!(map.get(0, 0, 11), AIR_VOXEL);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user