Compare commits
No commits in common. "8736e63fb6e7830006eefbe62658bcd4dd439b55" and "2d22de28b99a5affd0277f8facd160d264fe9b34" have entirely different histories.
8736e63fb6
...
2d22de28b9
@ -25,7 +25,7 @@ fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
|
||||
return data[X][Y][Z];
|
||||
}
|
||||
|
||||
fn voxel_map_benchmark(c: &mut Criterion) {
|
||||
fn criterion_benchmark(c: &mut Criterion) {
|
||||
let vec_1d = vec![Voxel { r: 0, g: 0, b: 0 }; MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH];
|
||||
let vec_3d = vec![vec![vec![Voxel { r: 0, g: 0, b: 0 }; MAP_DEPTH]; MAP_HEIGHT]; MAP_WIDTH];
|
||||
|
||||
@ -33,5 +33,5 @@ fn voxel_map_benchmark(c: &mut Criterion) {
|
||||
c.bench_function("voxels in 3d vector", |b| b.iter(|| voxel_vec_3d(black_box(vec_3d.clone()))));
|
||||
}
|
||||
|
||||
criterion_group!(benches, voxel_map_benchmark);
|
||||
criterion_group!(benches, criterion_benchmark);
|
||||
criterion_main!(benches);
|
@ -1,27 +0,0 @@
|
||||
struct VertexOutput {
|
||||
@location(0) color: vec3<f32>,
|
||||
@builtin(position) position: vec4<f32>
|
||||
};
|
||||
|
||||
struct Locals {
|
||||
transform: mat4x4<f32>
|
||||
};
|
||||
|
||||
@group(0) @binding(0)
|
||||
var r_locals: Locals;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@location(0) position: vec4<f32>,
|
||||
@location(1) color: vec3<f32>,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.color = color;
|
||||
out.position = r_locals.transform * position;
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(in.color.r, in.color.g, in.color.b, 1.0);
|
||||
}
|
114
src/cube.rs
114
src/cube.rs
@ -1,114 +0,0 @@
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Vertex {
|
||||
position: [f32; 4],
|
||||
color: [f32; 3]
|
||||
}
|
||||
|
||||
fn vertex(pos: [i8; 3], color: [i8; 3]) -> Vertex {
|
||||
Vertex {
|
||||
position: [pos[0] as f32, pos[1] as f32, pos[2] as f32, 1.0],
|
||||
color: [color[0] as f32, color[1] as f32, color[2] as f32]
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_vertices() -> (Vec<Vertex>, Vec<u16>) {
|
||||
let vertex_data = [
|
||||
// top (0, 0, 1)
|
||||
vertex([-1, -1, 1], [1, 0, 0]),
|
||||
vertex([1, -1, 1], [1, 0, 0]),
|
||||
vertex([1, 1, 1], [1, 0, 0]),
|
||||
vertex([-1, 1, 1], [1, 0, 0]),
|
||||
// bottom (0, 0, -1)
|
||||
vertex([-1, 1, -1], [0, 1, 0]),
|
||||
vertex([1, 1, -1], [0, 1, 0]),
|
||||
vertex([1, -1, -1], [0, 1, 0]),
|
||||
vertex([-1, -1, -1],[0, 1, 0]),
|
||||
// right (1, 0, 0)
|
||||
vertex([1, -1, -1], [0, 0, 1]),
|
||||
vertex([1, 1, -1], [0, 0, 1]),
|
||||
vertex([1, 1, 1], [0, 0, 1]),
|
||||
vertex([1, -1, 1], [0, 0, 1]),
|
||||
// left (-1, 0, 0)
|
||||
vertex([-1, -1, 1], [1, 1, 1]),
|
||||
vertex([-1, 1, 1], [1, 1, 1]),
|
||||
vertex([-1, 1, -1], [1, 1, 1]),
|
||||
vertex([-1, -1, -1], [1, 1, 1]),
|
||||
// front (0, 1, 0)
|
||||
vertex([1, 1, -1], [1, 1, 0]),
|
||||
vertex([-1, 1, -1], [1, 1, 0]),
|
||||
vertex([-1, 1, 1], [1, 1, 0]),
|
||||
vertex([1, 1, 1], [1, 1, 0]),
|
||||
// back (0, -1, 0)
|
||||
vertex([1, -1, 1], [0, 0, 0]),
|
||||
vertex([-1, -1, 1], [0, 0, 0]),
|
||||
vertex([-1, -1, -1], [0, 0, 0]),
|
||||
vertex([1, -1, -1], [0, 0, 0]),
|
||||
];
|
||||
|
||||
let index_data: &[u16] = &[
|
||||
0, 1, 2, 2, 3, 0, // top
|
||||
4, 5, 6, 6, 7, 4, // bottom
|
||||
8, 9, 10, 10, 11, 8, // right
|
||||
12, 13, 14, 14, 15, 12, // left
|
||||
16, 17, 18, 18, 19, 16, // front
|
||||
20, 21, 22, 22, 23, 20, // back
|
||||
];
|
||||
|
||||
(vertex_data.to_vec(), index_data.to_vec())
|
||||
}
|
||||
|
||||
|
||||
// OLD
|
||||
/*
|
||||
use std::mem::size_of;
|
||||
|
||||
const CUBE_VERTEX_SIZE: usize = size_of::<f32>() * 10;
|
||||
const CUBE_VERTEX_COUNT: usize = 36;
|
||||
const CUBE_VERTEX_POS_OFFSET: usize = 0;
|
||||
const CUBE_VERTEX_COLOR_OFFSET: usize = size_of::<f32>() * 4;
|
||||
const CUBE_VERTEX_UV_OFFSET: usize = size_of::<f32>() * 8;
|
||||
const CUBE_VERTICES: [f32; 24] = [
|
||||
// float4 position, float4 color, float2 uv
|
||||
1, -1, 1, 1, 1, 0, 1, 1, 0, 1,
|
||||
-1, -1, 1, 1, 0, 0, 1, 1, 1, 1,
|
||||
-1, -1, -1, 1, 0, 0, 0, 1, 1, 0,
|
||||
1, -1, -1, 1, 1, 0, 0, 1, 0, 0,
|
||||
1, -1, 1, 1, 1, 0, 1, 1, 0, 1,
|
||||
-1, -1, -1, 1, 0, 0, 0, 1, 1, 0,
|
||||
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
||||
1, -1, 1, 1, 1, 0, 1, 1, 1, 1,
|
||||
1, -1, -1, 1, 1, 0, 0, 1, 1, 0,
|
||||
1, 1, -1, 1, 1, 1, 0, 1, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
||||
1, -1, -1, 1, 1, 0, 0, 1, 1, 0,
|
||||
|
||||
-1, 1, 1, 1, 0, 1, 1, 1, 0, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, -1, 1, 1, 1, 0, 1, 1, 0,
|
||||
-1, 1, -1, 1, 0, 1, 0, 1, 0, 0,
|
||||
-1, 1, 1, 1, 0, 1, 1, 1, 0, 1,
|
||||
1, 1, -1, 1, 1, 1, 0, 1, 1, 0,
|
||||
|
||||
-1, -1, 1, 1, 0, 0, 1, 1, 0, 1,
|
||||
-1, 1, 1, 1, 0, 1, 1, 1, 1, 1,
|
||||
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
||||
-1, -1, -1, 1, 0, 0, 0, 1, 0, 0,
|
||||
-1, -1, 1, 1, 0, 0, 1, 1, 0, 1,
|
||||
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
||||
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
||||
-1, 1, 1, 1, 0, 1, 1, 1, 1, 1,
|
||||
-1, -1, 1, 1, 0, 0, 1, 1, 1, 0,
|
||||
-1, -1, 1, 1, 0, 0, 1, 1, 1, 0,
|
||||
1, -1, 1, 1, 1, 0, 1, 1, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 0, 1,
|
||||
|
||||
1, -1, -1, 1, 1, 0, 0, 1, 0, 1,
|
||||
-1, -1, -1, 1, 0, 0, 0, 1, 1, 1,
|
||||
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
||||
1, 1, -1, 1, 1, 1, 0, 1, 0, 0,
|
||||
1, -1, -1, 1, 1, 0, 0, 1, 0, 1,
|
||||
-1, 1, -1, 1, 0, 1, 0, 1, 1, 0,
|
||||
];
|
||||
*/
|
83
src/main.rs
83
src/main.rs
@ -1,14 +1,11 @@
|
||||
mod voxel;
|
||||
mod cube;
|
||||
|
||||
use std::borrow::Cow;
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::Window,
|
||||
};
|
||||
use std::mem;
|
||||
|
||||
async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
let size = window.inner_size();
|
||||
@ -41,78 +38,18 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
.await
|
||||
.expect("Failed to create device");
|
||||
|
||||
let (vertex_data, index_data) = cube::create_vertices();
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(&vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
contents: bytemuck::cast_slice(&index_data),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
let vertex_size = mem::size_of::<cube::Vertex>();
|
||||
let vertex_buffer = wgpu::VertexBufferLayout {
|
||||
array_stride: vertex_size as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x4,
|
||||
offset: 0,
|
||||
shader_location: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
offset: mem::size_of::<f32>() as u64 * 4,
|
||||
shader_location: 1,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
// Load the shaders from disk
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: wgpu::BufferSize::new(64),
|
||||
},
|
||||
count: None,
|
||||
}
|
||||
],
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
// Create bind group
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
}
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
// Load the shaders from disk
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../shaders/cube.wgsl"))),
|
||||
});
|
||||
|
||||
let swapchain_capabilities = surface.get_capabilities(&adapter);
|
||||
let swapchain_format = swapchain_capabilities.formats[0];
|
||||
|
||||
@ -122,17 +59,14 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[vertex_buffer],
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(swapchain_format.into())],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
..Default::default()
|
||||
},
|
||||
primitive: wgpu::PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview: None,
|
||||
@ -192,10 +126,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
rpass.set_pipeline(&render_pipeline);
|
||||
rpass.set_bind_group(0, &bind_group, &[]);
|
||||
rpass.set_index_buffer(index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
rpass.set_vertex_buffer(0, vertex_buffer.slice(..));
|
||||
rpass.draw_indexed(0..index_data.len() as u32, 0, 0..1);
|
||||
rpass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
queue.submit(Some(encoder.finish()));
|
||||
|
@ -1,26 +1,11 @@
|
||||
|
||||
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
||||
let x = f32(i32(in_vertex_index) - 1);
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
||||
return vec4<f32>(x, y, 0.0, 1.0);
|
||||
|
||||
// param 0
|
||||
// x = -1
|
||||
// y = -1
|
||||
|
||||
// param 1
|
||||
// x = 0
|
||||
// y = 1
|
||||
|
||||
// param 2
|
||||
// x = 1
|
||||
// y = -1
|
||||
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(0.0, 0.0, 1.0, 1.0);
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
@ -3,7 +3,7 @@ struct Voxel {
|
||||
r: u8, g: u8, b: u8
|
||||
}
|
||||
|
||||
const AIR_VOXEL: Voxel = Voxel { r: 0, g: 0, b: 0};
|
||||
const AIR_VOXEL: Voxel = Voxel { r: 0, g: 0, b: 0 };
|
||||
|
||||
struct VoxelMap {
|
||||
data: Vec<Voxel>,
|
||||
|
Loading…
Reference in New Issue
Block a user