use windowBuilder
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@@ -14,7 +14,7 @@ fn voxel_vec_1d(data: Vec<Voxel>) -> Voxel {
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const Y: usize = 0;
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const Z: usize = 0;
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return data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT];
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data[X + Y * MAP_WIDTH + Z * MAP_WIDTH * MAP_HEIGHT]
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}
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fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
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@@ -22,7 +22,7 @@ fn voxel_vec_3d(data: Vec<Vec<Vec<Voxel>>>) -> Voxel {
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const Y: usize = 0;
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const Z: usize = 0;
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return data[X][Y][Z];
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data[X][Y][Z]
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}
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fn criterion_benchmark(c: &mut Criterion) {
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