27 lines
559 B
WebGPU Shading Language
27 lines
559 B
WebGPU Shading Language
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struct VertexOutput {
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@location(0) color: vec3<f32>,
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@builtin(position) position: vec4<f32>
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};
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struct Locals {
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transform: mat4x4<f32>
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};
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@group(0) @binding(0)
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var r_locals: Locals;
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@vertex
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fn vs_main(
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@location(0) position: vec4<f32>,
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@location(1) color: vec3<f32>,
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) -> VertexOutput {
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var out: VertexOutput;
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out.color = color;
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out.position = r_locals.transform * position;
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return out;
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}
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(in.color.r, in.color.g, in.color.b, 1.0);
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}
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