# cheat-sheet-lua Here is the IO-Project cheat sheet to quickly learn the "Lua" programming language ## Table of contents Use this table of contents to travel more easily through this cheat sheet. - [cheat-sheet-lua](#cheat-sheet-lua) - [Table of contents](#table-of-contents) - [The basics](#the-basics) - [Code comments](#code-comments) - [Variables and loop](#variables-and-loop) - [Functions](#functions) - [Advanced](#advanced) - [Tables, Array, dict..](#tables-array-dict) - [Metatables and metamethods](#metatables-and-metamethods) - [Class-like tables and inheritance.](#class-like-tables-and-inheritance) ## The basics ### Code comments ````lua -- Two dashes start a one-line comment. --[[ by adding two "[" opening and two "]" closing, you define a multi-line commentary. ;-) --]] ```` ### Variables and loop Introduction to variables, basic conditions, some loops ([examples available here](support/while.lua)) and the equivalent of the ternary operator. ````lua num = 42 -- All numbers are doubles. -- Don't freak out, 64-bit doubles have 52 bits for -- storing exact int values; machine precision is -- not a problem for ints that need < 52 bits. s = 'walternate' -- Immutable strings like in Python. t = "double-quotes are also fine" u = [[ Double brackets start and end multi-line strings]] t = nil -- Undefines t; Lua has garbage collection. -- Blocks are denoted with keywords like do/end: while num < 50 do num = num + 1 -- No ++ or += type operators. end -- If clauses: if num > 40 then print('over 40') elseif s ~= 'walternate' then -- ~= is not equals. -- Equality check is ==; ok for strs. io.write('not over 40\n') -- Defaults to stdout. else -- Variables are global by default. thisIsGlobal = 5 -- Camel case is common. -- How to make a variable local: local line = io.read() -- Reads next stdin line. -- String concatenation uses the .. operator: print('Winter is coming, ' .. line) end -- Undefined variables return nil. -- This is not an error: foo = anUnknownVariable -- Now foo = nil. aBoolValue = false -- Only nil and false are false; 0 and '' are true. if not aBoolValue then print('that was false') end -- 'or' and 'and' are short-circuited. -- This is similar to the a?b:c operator in C/js: ans = aBoolValue and 'yes' or 'no' --> 'no' karlSum = 0 for i = 1, 100 do -- The range includes both ends. karlSum = karlSum + i end -- Use "100, 1, -1" as the range to count down: fredSum = 0 for j = 100, 1, -1 do fredSum = fredSum + j end -- In general, the range is begin, end[, step]. -- Another loop construct: repeat print('the way of the future') num = num - 1 until num == 0 ```` ### Functions Introduction to function definition, recursion with lua and chain assignment followed by closure function. ````lua -- The famous Fibonacci sequence. function fib(n) if n < 2 then return 1 end return fib(n - 2) + fib(n - 1) end -- Closures and anonymous functions are ok: function adder(x) -- The returned function is created when adder is -- called, and remembers the value of x: return function (y) return x + y end end a1 = adder(9) a2 = adder(36) print(a1(16)) --> 25 print(a2(64)) --> 100 -- Returns, func calls, and assignments all work -- with lists that may be mismatched in length. -- Unmatched receivers are nil; -- unmatched senders are discarded. x, y, z = 1, 2, 3, 4 -- Now x = 1, y = 2, z = 3, and 4 is thrown away. function bar(a, b, c) print(a, b, c) return 4, 8, 15, 16, 23, 42 end x, y = bar('zaphod') --> prints "zaphod nil nil" -- Now x = 4, y = 8, values 15..42 are discarded. print(type(x)) --> number -- 'type()' function allow to detemindthe type of a variable. -- '...' is an elipse parameter, retrievable in context by '...'. function e(...) print(...) end e(2, 4, 8, 6) --> prints "2 4 8 6" -- Functions are first-class, may be local/global. -- (global) These are the same: function f(x) return x * x end f = function (x) return x * x end -- same of javascript definition -- (local) And so are these: local function g(x) return math.sin(x) end local g; g = function (x) return math.sin(x) end -- the 'local g' decl makes g-self-references ok. -- Trig funcs work in radians, by the way. -- Calls with one string param don't need parens: print 'hello' -- Works fine. ```` ## Advanced ### Tables, Array, dict.. ````lua -- Tables = Lua's only compound data structure; -- they are associative arrays. -- Similar to php arrays or js objects, they are -- hash-lookup dicts that can also be used as lists. -- Using tables as dictionaries / maps: -- Dict literals have string keys by default: t = {key1 = 'value1', key2 = false} -- String keys can use js-like dot notation: print(t.key1) -- Prints 'value1'. t.newKey = {} -- Adds a new key/value pair. t.key2 = nil -- Removes key2 from the table. -- Literal notation for any (non-nil) value as key: u = {['@!#'] = 'qbert', [{}] = 1729, [6.28] = 'tau'} print(u[6.28]) -- prints "tau" -- Key matching is basically by value for numbers -- and strings, but by identity for tables. a = u['@!#'] -- Now a = 'qbert'. b = u[{}] -- We might expect 1729, but it's nil: -- b = nil since the lookup fails. It fails -- because the key we used is not the same object -- as the one used to store the original value. So -- strings & numbers are more portable keys. -- A one-table-param function call needs no parens: function h(x) print(x.key1) end h{key1 = 'Sonmi~451'} -- Prints 'Sonmi~451'. for key, val in pairs(u) do -- Table iteration. print(key, val) end -- _G is a special table of all globals. print(_G['_G'] == _G) -- Prints 'true'. -- Using tables as lists / arrays: -- List literals implicitly set up int keys: v = {'value1', 'value2', 1.21, 'gigawatts'} for i = 1, #v do -- #v is the size of v for lists. print(v[i]) -- Indices start at 1 !! SO CRAZY !! end -- A 'list' is not a real type. v is just a table -- with consecutive integer keys, treated as a list. ```` #### Metatables and metamethods ````lua -- A table can have a metatable that gives the table -- operator-overloadish behavior. Later we'll see -- how metatables support js-prototypey behavior. f1 = {a = 1, b = 2} -- Represents the fraction a/b. f2 = {a = 2, b = 3} -- This would fail: -- s = f1 + f2 metafraction = {} function metafraction.__add(f1, f2) sum = {} sum.b = f1.b * f2.b sum.a = f1.a * f2.b + f2.a * f1.b return sum end setmetatable(f1, metafraction) setmetatable(f2, metafraction) s = f1 + f2 -- call __add(f1, f2) on f1's metatable -- f1, f2 have no key for their metatable, unlike -- prototypes in js, so you must retrieve it as in -- getmetatable(f1). The metatable is a normal table -- with keys that Lua knows about, like __add. -- But the next line fails since s has no metatable: -- t = s + s -- Class-like patterns given in the section below would fix this. -- An __index on a metatable overloads dot lookups: defaultFavs = {animal = 'gru', food = 'donuts'} myFavs = {food = 'pizza'} setmetatable(myFavs, {__index = defaultFavs}) eatenBy = myFavs.animal -- works! thanks, metatable -- Direct table lookups that fail will retry using -- the metatable's __index value, and this recurses. -- An __index value can also be a function(tbl, key) -- for more customized lookups. -- Values of __index, add, .. are called metamethods. -- Main list. Here is a table with the metamethods. -- __add(a, b) for a + b -- __sub(a, b) for a - b -- __mul(a, b) for a * b -- __div(a, b) for a / b -- __mod(a, b) for a % b -- __pow(a, b) for a ^ b -- __unm(a) for -a -- __concat(a, b) for a .. b -- __len(a) for #a -- __eq(a, b) for a == b -- __lt(a, b) for a < b -- __le(a, b) for a <= b -- __index(a, b) for a.b -- __newindex(a, b, c) for a.b = c -- __call(a, ...) for a(...) ```` #### Class-like tables and inheritance.