chore: first version
This commit is contained in:
@@ -0,0 +1,145 @@
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---
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name: add-adaptive-card-form
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description: >-
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Create form-based UI for your Command Palette extension using Adaptive Cards.
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Use when asked to add forms, user input fields, toggle switches, text inputs,
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dropdown menus, data entry, surveys, configuration dialogs, or interactive
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content pages. Supports the Adaptive Cards Designer for visual form building.
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---
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# Add Forms with Adaptive Cards
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Create interactive forms in your Command Palette extension using Adaptive Cards. Forms allow you to collect user input through text fields, toggles, dropdowns, and other controls.
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## When to Use This Skill
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- Adding a form to collect user input (name, settings, feedback)
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- Creating interactive configuration dialogs
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- Building data entry interfaces
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- Adding toggle switches or dropdown menus
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- Displaying complex layouts beyond simple lists
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## Prerequisites
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- Familiarity with [Adaptive Cards](https://adaptivecards.io/)
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- Optional: Use the [Adaptive Card Designer](https://adaptivecards.io/designer/) to visually build your form
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## Quick Start
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### Step 1: Create a ContentPage with FormContent
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Create a new file in your `Pages/` directory:
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```csharp
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using Microsoft.CommandPalette.Extensions;
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using Microsoft.CommandPalette.Extensions.Toolkit;
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using System.Text.Json.Nodes;
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namespace YourExtension;
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internal sealed partial class MyFormPage : ContentPage
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{
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private readonly MyForm _form = new();
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public MyFormPage()
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{
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Name = "Open";
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Title = "My Form";
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Icon = new IconInfo("\uECA5");
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}
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public override IContent[] GetContent() => [_form];
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}
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internal sealed partial class MyForm : FormContent
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{
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public MyForm()
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{
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TemplateJson = """
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "Input.Text",
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"label": "Name",
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"id": "Name",
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"isRequired": true,
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"errorMessage": "Name is required",
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"placeholder": "Enter your name"
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Submit"
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}
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]
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}
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""";
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}
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public override CommandResult SubmitForm(string payload)
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{
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var formInput = JsonNode.Parse(payload)?.AsObject();
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if (formInput == null)
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{
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return CommandResult.GoHome();
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}
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var name = formInput["Name"]?.ToString() ?? "Unknown";
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return CommandResult.ShowToast($"Hello, {name}!");
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}
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}
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```
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### Step 2: Register the Page
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In your `CommandsProvider`, add the form page:
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```csharp
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_commands = [
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new CommandItem(new MyFormPage()) { Title = "My Form" },
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];
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```
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### Step 3: Deploy and Test
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1. Deploy your extension
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2. In Command Palette, run `Reload`
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3. Navigate to your form and submit it
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## Key Concepts
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### TemplateJson
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The JSON layout of your form (from Adaptive Cards schema). Design it at https://adaptivecards.io/designer/
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### DataJson (Optional)
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Dynamic data binding using `${...}` placeholders in your TemplateJson:
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```csharp
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TemplateJson = """{ "body": [{ "type": "TextBlock", "text": "${title}" }] }""";
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DataJson = """{ "title": "Dynamic Title" }""";
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```
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### SubmitForm
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Called when the user submits. Parse `payload` as JSON to read input values by their `id`.
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### Mixing Content Types
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You can combine forms with markdown on the same page:
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```csharp
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public override IContent[] GetContent() => [
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new MarkdownContent("# Instructions\nFill out the form below."),
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_form,
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];
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```
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## Common Form Patterns
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See [form-patterns.md](references/form-patterns.md) for template JSON for common form types.
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## Documentation
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- [Get user input with forms](https://learn.microsoft.com/windows/powertoys/command-palette/using-form-pages)
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- [Adaptive Card Designer](https://adaptivecards.io/designer/)
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- [Adaptive Cards Schema](https://adaptivecards.io/explorer/)
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@@ -0,0 +1,536 @@
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# Common Adaptive Card Form Patterns
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Reusable template JSON and handler code for the most common form types in Command Palette extensions.
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---
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## Simple Text Input Form
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A basic form with one or two text fields and a submit button.
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### TemplateJson
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```json
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "Input.Text",
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"id": "FirstName",
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"label": "First Name",
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"placeholder": "Enter your first name",
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"isRequired": true,
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"errorMessage": "First name is required"
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},
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{
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"type": "Input.Text",
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"id": "Email",
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"label": "Email Address",
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"placeholder": "user@example.com",
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"style": "Email",
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"isRequired": true,
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"errorMessage": "A valid email is required"
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Submit"
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}
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]
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}
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```
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### SubmitForm Handler
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```csharp
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public override CommandResult SubmitForm(string payload)
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{
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var input = JsonNode.Parse(payload)?.AsObject();
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if (input == null) return CommandResult.GoHome();
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var firstName = input["FirstName"]?.ToString() ?? "";
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var email = input["Email"]?.ToString() ?? "";
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return CommandResult.ShowToast($"Registered {firstName} ({email})");
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}
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```
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---
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## Toggle/Checkbox Form
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Use `Input.Toggle` for boolean on/off settings. Combine with `DataJson` for dynamic defaults.
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### TemplateJson
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```json
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "TextBlock",
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"text": "Preferences",
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"weight": "Bolder",
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"size": "Medium"
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},
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{
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"type": "Input.Toggle",
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"id": "AcceptsTerms",
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"title": "I accept the terms and conditions",
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"valueOn": "true",
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"valueOff": "false",
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"value": "false"
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},
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{
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"type": "Input.Toggle",
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"id": "EnableNotifications",
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"title": "Enable notifications",
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"valueOn": "true",
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"valueOff": "false",
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"value": "${notificationsDefault}"
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},
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{
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"type": "Input.Toggle",
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"id": "DarkMode",
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"title": "Use dark mode",
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"valueOn": "true",
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"valueOff": "false",
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"value": "${darkModeDefault}"
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Save Preferences"
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}
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]
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}
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```
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### DataJson (Dynamic Defaults)
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```csharp
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DataJson = """
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{
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"notificationsDefault": "true",
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"darkModeDefault": "false"
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}
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""";
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```
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### SubmitForm Handler
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```csharp
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public override CommandResult SubmitForm(string payload)
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{
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var input = JsonNode.Parse(payload)?.AsObject();
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if (input == null) return CommandResult.GoHome();
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var accepted = input["AcceptsTerms"]?.ToString() == "true";
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var notifications = input["EnableNotifications"]?.ToString() == "true";
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var darkMode = input["DarkMode"]?.ToString() == "true";
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if (!accepted)
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{
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return CommandResult.ShowToast("You must accept the terms to continue.");
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}
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// Save preferences...
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return CommandResult.ShowToast("Preferences saved!");
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}
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```
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---
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## Choice Set (Dropdown/Radio) Form
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Use `Input.ChoiceSet` for single-select dropdowns or radio buttons.
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### Compact Style (Dropdown)
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```json
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "Input.ChoiceSet",
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"id": "Priority",
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"label": "Priority Level",
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"style": "compact",
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"value": "medium",
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"choices": [
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{ "title": "Low", "value": "low" },
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{ "title": "Medium", "value": "medium" },
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{ "title": "High", "value": "high" },
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{ "title": "Critical", "value": "critical" }
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]
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},
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{
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"type": "Input.ChoiceSet",
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"id": "Category",
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"label": "Category",
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"style": "compact",
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"choices": [
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{ "title": "Bug Report", "value": "bug" },
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{ "title": "Feature Request", "value": "feature" },
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{ "title": "Documentation", "value": "docs" },
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{ "title": "Question", "value": "question" }
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]
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Create Issue"
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}
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]
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}
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```
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### Expanded Style (Radio Buttons)
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```json
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "Input.ChoiceSet",
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"id": "Theme",
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"label": "Select a theme",
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"style": "expanded",
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"value": "system",
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"choices": [
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{ "title": "Light", "value": "light" },
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{ "title": "Dark", "value": "dark" },
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{ "title": "System Default", "value": "system" }
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]
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Apply"
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}
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]
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}
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```
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---
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## Multi-Section Form
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Combine multiple input types with TextBlock headers to create organized, multi-section forms. Use `Action.ShowCard` for progressive disclosure of optional sections.
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### TemplateJson
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```json
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{
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"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
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"type": "AdaptiveCard",
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"version": "1.6",
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"body": [
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{
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"type": "TextBlock",
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"text": "Personal Information",
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"weight": "Bolder",
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"size": "Medium",
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"separator": true
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},
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{
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"type": "Input.Text",
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"id": "FullName",
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"label": "Full Name",
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"placeholder": "Enter your full name",
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"isRequired": true,
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"errorMessage": "Name is required"
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},
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{
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"type": "Input.Text",
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"id": "Email",
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"label": "Email",
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"placeholder": "user@example.com",
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"style": "Email"
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},
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{
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"type": "TextBlock",
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"text": "Preferences",
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"weight": "Bolder",
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"size": "Medium",
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"separator": true,
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"spacing": "Large"
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},
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{
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"type": "Input.ChoiceSet",
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"id": "Language",
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"label": "Preferred Language",
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"style": "compact",
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"value": "en",
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"choices": [
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{ "title": "English", "value": "en" },
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{ "title": "Spanish", "value": "es" },
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{ "title": "French", "value": "fr" },
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{ "title": "German", "value": "de" }
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]
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},
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{
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"type": "Input.Toggle",
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"id": "Newsletter",
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"title": "Subscribe to newsletter",
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"valueOn": "true",
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"valueOff": "false",
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"value": "true"
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}
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],
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"actions": [
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{
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"type": "Action.Submit",
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"title": "Save Profile"
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},
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{
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"type": "Action.ShowCard",
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"title": "Advanced Options",
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"card": {
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"type": "AdaptiveCard",
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"body": [
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{
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"type": "Input.Text",
|
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"id": "ApiKey",
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"label": "API Key (optional)",
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"placeholder": "Enter your API key"
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},
|
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{
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"type": "Input.Toggle",
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"id": "DebugMode",
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"title": "Enable debug mode",
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"valueOn": "true",
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"valueOff": "false",
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||||
"value": "false"
|
||||
}
|
||||
],
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||||
"actions": [
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{
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"type": "Action.Submit",
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||||
"title": "Save All"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Feedback Form
|
||||
|
||||
A common pattern for collecting user feedback with a multiline text area and a rating.
|
||||
|
||||
### TemplateJson
|
||||
|
||||
```json
|
||||
{
|
||||
"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
|
||||
"type": "AdaptiveCard",
|
||||
"version": "1.6",
|
||||
"body": [
|
||||
{
|
||||
"type": "TextBlock",
|
||||
"text": "We'd love your feedback!",
|
||||
"weight": "Bolder",
|
||||
"size": "Medium"
|
||||
},
|
||||
{
|
||||
"type": "TextBlock",
|
||||
"text": "Tell us what you think and how we can improve.",
|
||||
"wrap": true,
|
||||
"spacing": "Small"
|
||||
},
|
||||
{
|
||||
"type": "Input.ChoiceSet",
|
||||
"id": "Rating",
|
||||
"label": "How would you rate your experience?",
|
||||
"style": "expanded",
|
||||
"isRequired": true,
|
||||
"errorMessage": "Please select a rating",
|
||||
"choices": [
|
||||
{ "title": "⭐ Poor", "value": "1" },
|
||||
{ "title": "⭐⭐ Fair", "value": "2" },
|
||||
{ "title": "⭐⭐⭐ Good", "value": "3" },
|
||||
{ "title": "⭐⭐⭐⭐ Great", "value": "4" },
|
||||
{ "title": "⭐⭐⭐⭐⭐ Excellent", "value": "5" }
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Input.Text",
|
||||
"id": "Comments",
|
||||
"label": "Comments",
|
||||
"placeholder": "Share your thoughts...",
|
||||
"isMultiline": true,
|
||||
"maxLength": 500
|
||||
}
|
||||
],
|
||||
"actions": [
|
||||
{
|
||||
"type": "Action.Submit",
|
||||
"title": "Send Feedback"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
### SubmitForm Handler with Confirmation Dialog
|
||||
|
||||
```csharp
|
||||
public override CommandResult SubmitForm(string payload)
|
||||
{
|
||||
var input = JsonNode.Parse(payload)?.AsObject();
|
||||
if (input == null) return CommandResult.GoHome();
|
||||
|
||||
var rating = input["Rating"]?.ToString() ?? "0";
|
||||
var comments = input["Comments"]?.ToString() ?? "";
|
||||
|
||||
return CommandResult.Confirm(new ConfirmationArgs
|
||||
{
|
||||
Title = "Submit feedback?",
|
||||
Description = $"Rating: {rating}/5\n\n{(string.IsNullOrEmpty(comments) ? "No comments" : comments)}",
|
||||
PrimaryCommand = new AnonymousCommand(() =>
|
||||
{
|
||||
// Process and store feedback
|
||||
new ToastStatusMessage("Thank you for your feedback!").Show();
|
||||
})
|
||||
{
|
||||
Name = "Submit",
|
||||
Result = CommandResult.Dismiss(),
|
||||
},
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Tree Content with Forms (Comment/Reply Pattern)
|
||||
|
||||
Use `TreeContent` to create nested, threaded discussions where each node can contain a form for replies.
|
||||
|
||||
### Post Content (Tree Node)
|
||||
|
||||
```csharp
|
||||
internal sealed partial class PostContent : TreeContent
|
||||
{
|
||||
private readonly string _author;
|
||||
private readonly string _body;
|
||||
private readonly PostReplyForm _replyForm;
|
||||
private readonly List<PostContent> _childPosts = [];
|
||||
|
||||
public PostContent(string author, string body)
|
||||
{
|
||||
_author = author;
|
||||
_body = body;
|
||||
_replyForm = new PostReplyForm(this);
|
||||
|
||||
TemplateJson = """
|
||||
{
|
||||
"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
|
||||
"type": "AdaptiveCard",
|
||||
"version": "1.6",
|
||||
"body": [
|
||||
{
|
||||
"type": "TextBlock",
|
||||
"text": "${author}",
|
||||
"weight": "Bolder"
|
||||
},
|
||||
{
|
||||
"type": "TextBlock",
|
||||
"text": "${body}",
|
||||
"wrap": true
|
||||
}
|
||||
]
|
||||
}
|
||||
""";
|
||||
DataJson = $$"""{ "author": "{{_author}}", "body": "{{_body}}" }""";
|
||||
}
|
||||
|
||||
public override IContent[] GetChildren() => [_replyForm, .. _childPosts];
|
||||
|
||||
public void AddReply(PostContent reply) => _childPosts.Add(reply);
|
||||
}
|
||||
```
|
||||
|
||||
### Reply Form (Child of Tree Node)
|
||||
|
||||
```csharp
|
||||
internal sealed partial class PostReplyForm : FormContent
|
||||
{
|
||||
private readonly PostContent _parent;
|
||||
|
||||
public PostReplyForm(PostContent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
TemplateJson = """
|
||||
{
|
||||
"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
|
||||
"type": "AdaptiveCard",
|
||||
"version": "1.6",
|
||||
"body": [
|
||||
{
|
||||
"type": "Input.Text",
|
||||
"id": "ReplyText",
|
||||
"placeholder": "Write a reply...",
|
||||
"isMultiline": true
|
||||
}
|
||||
],
|
||||
"actions": [
|
||||
{
|
||||
"type": "Action.Submit",
|
||||
"title": "Reply"
|
||||
}
|
||||
]
|
||||
}
|
||||
""";
|
||||
}
|
||||
|
||||
public override CommandResult SubmitForm(string payload)
|
||||
{
|
||||
var input = JsonNode.Parse(payload)?.AsObject();
|
||||
if (input == null) return CommandResult.GoHome();
|
||||
|
||||
var replyText = input["ReplyText"]?.ToString();
|
||||
if (!string.IsNullOrWhiteSpace(replyText))
|
||||
{
|
||||
_parent.AddReply(new PostContent("You", replyText));
|
||||
}
|
||||
|
||||
return CommandResult.KeepOpen();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Hosting the Thread on a ContentPage
|
||||
|
||||
```csharp
|
||||
internal sealed partial class ThreadPage : ContentPage
|
||||
{
|
||||
private readonly PostContent _rootPost;
|
||||
|
||||
public ThreadPage()
|
||||
{
|
||||
Name = "Discussion";
|
||||
Title = "Discussion Thread";
|
||||
Icon = new IconInfo("\uE90A");
|
||||
|
||||
_rootPost = new PostContent("Alice", "Has anyone tried the new API?");
|
||||
_rootPost.AddReply(new PostContent("Bob", "Yes! It works great."));
|
||||
}
|
||||
|
||||
public override IContent[] GetContent() => [_rootPost];
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,149 @@
|
||||
---
|
||||
name: add-dock-band
|
||||
description: >-
|
||||
Add dock band support to your Command Palette extension for persistent toolbar widgets.
|
||||
Use when asked to add dock support, toolbar buttons, persistent UI widgets,
|
||||
taskbar integration, live-updating status displays, quick-access buttons,
|
||||
or always-visible controls. Supports single buttons, multi-button strips,
|
||||
and live-updating content.
|
||||
---
|
||||
|
||||
# Add Dock Band Support
|
||||
|
||||
The Command Palette Dock is a persistent toolbar at the edge of the user's screen. Your extension can provide **dock bands** — strips of items that appear in the Dock — giving users quick access to commands without opening the full Command Palette.
|
||||
|
||||
## When to Use This Skill
|
||||
|
||||
- Adding a quick-access button to the persistent toolbar
|
||||
- Creating a multi-button toolbar strip
|
||||
- Displaying live-updating information (clock, CPU usage, etc.)
|
||||
- Providing frequently-used commands without opening the full palette
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Command Palette Extension SDK version 0.9 or later (`Microsoft.CommandPalette.Extensions` ≥ 0.9.260303001)
|
||||
|
||||
## Quick Start: Single Button Dock Band
|
||||
|
||||
Override `GetDockBands()` in your `CommandProvider`:
|
||||
|
||||
```csharp
|
||||
public partial class MyCommandsProvider : CommandProvider
|
||||
{
|
||||
private readonly ICommandItem[] _commands;
|
||||
private readonly ICommandItem _dockBand;
|
||||
|
||||
public MyCommandsProvider()
|
||||
{
|
||||
DisplayName = "My Extension";
|
||||
Id = "com.mycompany.myextension"; // Unique ID required for dock
|
||||
|
||||
var mainPage = new MyPage();
|
||||
_dockBand = new CommandItem(mainPage) { Title = DisplayName };
|
||||
_commands = [new CommandItem(mainPage) { Title = DisplayName }];
|
||||
}
|
||||
|
||||
public override ICommandItem[] TopLevelCommands() => _commands;
|
||||
|
||||
public override ICommandItem[]? GetDockBands() => [_dockBand];
|
||||
}
|
||||
```
|
||||
|
||||
## Multi-Button Dock Band
|
||||
|
||||
Use `WrappedDockItem` to create a band with multiple buttons:
|
||||
|
||||
```csharp
|
||||
public override ICommandItem[]? GetDockBands()
|
||||
{
|
||||
var button1 = new ListItem(new OpenUrlCommand("https://github.com"))
|
||||
{
|
||||
Title = "GitHub",
|
||||
Icon = new IconInfo("\uE774"),
|
||||
};
|
||||
var button2 = new ListItem(new OpenUrlCommand("https://learn.microsoft.com"))
|
||||
{
|
||||
Title = "Learn",
|
||||
Icon = new IconInfo("\uE82D"),
|
||||
};
|
||||
|
||||
var band = new WrappedDockItem(
|
||||
[button1, button2],
|
||||
"com.mycompany.myextension.quicklinks", // Unique band ID
|
||||
"Quick Links");
|
||||
|
||||
return [band];
|
||||
}
|
||||
```
|
||||
|
||||
## Live-Updating Dock Band
|
||||
|
||||
Create a dock band that updates its content periodically (like a clock):
|
||||
|
||||
```csharp
|
||||
internal sealed partial class LiveStatusBand : ListItem
|
||||
{
|
||||
private readonly System.Timers.Timer _timer;
|
||||
|
||||
public LiveStatusBand()
|
||||
: base(new NoOpCommand() { Result = CommandResult.KeepOpen() })
|
||||
{
|
||||
Title = DateTime.Now.ToString("HH:mm");
|
||||
Icon = new IconInfo("\uE823"); // Clock icon
|
||||
|
||||
_timer = new System.Timers.Timer(60_000); // Update every minute
|
||||
_timer.Elapsed += (s, e) =>
|
||||
{
|
||||
Title = DateTime.Now.ToString("HH:mm");
|
||||
Subtitle = DateTime.Now.ToString("dddd, MMMM d");
|
||||
};
|
||||
_timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
// In CommandProvider:
|
||||
public override ICommandItem[]? GetDockBands()
|
||||
{
|
||||
var band = new WrappedDockItem(
|
||||
[new LiveStatusBand()],
|
||||
"com.mycompany.myextension.status",
|
||||
"Live Status");
|
||||
return [band];
|
||||
}
|
||||
```
|
||||
|
||||
## How Dock Bands Render
|
||||
|
||||
| Command Type on ICommandItem | Dock Behavior |
|
||||
|------------------------------|---------------|
|
||||
| `IInvokableCommand` | Single button that executes the command |
|
||||
| `IListPage` | Each list item renders as a separate button in one band |
|
||||
| `IContentPage` | Single expandable button with a flyout |
|
||||
|
||||
## Support Pinning Nested Commands
|
||||
|
||||
By default, only top-level commands and dock bands can be pinned. To allow pinning nested commands:
|
||||
|
||||
```csharp
|
||||
public override ICommandItem? GetCommandItem(string id)
|
||||
{
|
||||
// Look up commands by their Id
|
||||
foreach (var item in GetAllCommands())
|
||||
{
|
||||
if (item?.Command is ICommand cmd && cmd.Id == id)
|
||||
return item;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
```
|
||||
|
||||
## Important Notes
|
||||
|
||||
- All dock band `ICommandItem` objects must have a `Command` with a **non-empty `Id`** — items without an ID are ignored
|
||||
- Set `Id` on your `CommandProvider` (e.g., `Id = "com.mycompany.myextension"`)
|
||||
- Use `WrappedDockItem` for multi-button bands backed by a `ListPage`
|
||||
- Keep dock band updates lightweight — they run frequently
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Adding Dock support](https://learn.microsoft.com/windows/powertoys/command-palette/adding-dock-support)
|
||||
@@ -0,0 +1,202 @@
|
||||
---
|
||||
name: add-extension-settings
|
||||
description: >-
|
||||
Add a settings page to your Command Palette extension.
|
||||
Use when asked to add settings, preferences, configuration options,
|
||||
toggles, text inputs, dropdowns, or user-customizable behavior.
|
||||
Covers ToggleSetting, TextSetting, ChoiceSetSetting, and persistence.
|
||||
---
|
||||
|
||||
# Add Extension Settings
|
||||
|
||||
Add a settings page to your Command Palette extension using the built-in settings helpers. Settings are automatically persisted and restored by the extension host.
|
||||
|
||||
## When to Use This Skill
|
||||
|
||||
- Adding user-configurable options to your extension
|
||||
- Creating toggle switches for features
|
||||
- Adding text input fields for configuration
|
||||
- Creating dropdown menus for option selection
|
||||
- Persisting user preferences across sessions
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Step 1: Create a Settings Manager
|
||||
|
||||
Create a new file `SettingsManager.cs`:
|
||||
|
||||
```csharp
|
||||
using Microsoft.CommandPalette.Extensions;
|
||||
using Microsoft.CommandPalette.Extensions.Toolkit;
|
||||
|
||||
namespace YourExtension;
|
||||
|
||||
internal sealed class SettingsManager
|
||||
{
|
||||
private readonly Settings _settings;
|
||||
|
||||
public SettingsManager()
|
||||
{
|
||||
_settings = new Settings();
|
||||
|
||||
var maxResults = new TextSetting(
|
||||
"maxResults",
|
||||
"Maximum Results",
|
||||
"Maximum number of results to display",
|
||||
"10");
|
||||
|
||||
var showSubtitles = new ToggleSetting(
|
||||
"showSubtitles",
|
||||
"Show Subtitles",
|
||||
"Display subtitle text under each result",
|
||||
true);
|
||||
|
||||
var sortOrder = new ChoiceSetSetting(
|
||||
"sortOrder",
|
||||
"Sort Order",
|
||||
"How to sort results",
|
||||
[
|
||||
new ChoiceSetSetting.Choice("Alphabetical", "alpha"),
|
||||
new ChoiceSetSetting.Choice("Most Recent", "recent"),
|
||||
new ChoiceSetSetting.Choice("Most Used", "frequent"),
|
||||
],
|
||||
"alpha");
|
||||
|
||||
_settings.AddSetting(maxResults);
|
||||
_settings.AddSetting(showSubtitles);
|
||||
_settings.AddSetting(sortOrder);
|
||||
|
||||
// React to settings changes
|
||||
_settings.SettingsChanged += OnSettingsChanged;
|
||||
}
|
||||
|
||||
public ICommandSettings Settings => _settings;
|
||||
|
||||
public int MaxResults => int.TryParse(
|
||||
_settings.GetSetting<string>("maxResults"), out var val) ? val : 10;
|
||||
|
||||
public bool ShowSubtitles =>
|
||||
_settings.GetSetting<bool>("showSubtitles");
|
||||
|
||||
public string SortOrder =>
|
||||
_settings.GetSetting<string>("sortOrder") ?? "alpha";
|
||||
|
||||
private void OnSettingsChanged(object? sender, EventArgs e)
|
||||
{
|
||||
// React to settings changes (e.g., refresh data)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 2: Wire into CommandProvider
|
||||
|
||||
In your `CommandsProvider`, expose the settings:
|
||||
|
||||
```csharp
|
||||
public partial class MyCommandsProvider : CommandProvider
|
||||
{
|
||||
private readonly SettingsManager _settingsManager = new();
|
||||
private readonly ICommandItem[] _commands;
|
||||
|
||||
public MyCommandsProvider()
|
||||
{
|
||||
DisplayName = "My Extension";
|
||||
Icon = IconHelpers.FromRelativePath("Assets\\StoreLogo.png");
|
||||
Settings = _settingsManager.Settings; // This exposes settings to CmdPal
|
||||
_commands = [
|
||||
new CommandItem(new MyPage(_settingsManager)) { Title = DisplayName },
|
||||
];
|
||||
}
|
||||
|
||||
public override ICommandItem[] TopLevelCommands() => _commands;
|
||||
}
|
||||
```
|
||||
|
||||
### Step 3: Use Settings in Pages
|
||||
|
||||
```csharp
|
||||
internal sealed partial class MyPage : ListPage
|
||||
{
|
||||
private readonly SettingsManager _settings;
|
||||
|
||||
public MyPage(SettingsManager settings)
|
||||
{
|
||||
_settings = settings;
|
||||
}
|
||||
|
||||
public override IListItem[] GetItems()
|
||||
{
|
||||
var items = GetAllItems();
|
||||
return items.Take(_settings.MaxResults).ToArray();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Setting Types
|
||||
|
||||
| Type | UI Control | Value Type | Constructor Parameters |
|
||||
|------|-----------|------------|----------------------|
|
||||
| `ToggleSetting` | Toggle switch | `bool` | `(id, label, description, defaultValue)` |
|
||||
| `TextSetting` | Text input | `string` | `(id, label, description, defaultValue)` |
|
||||
| `ChoiceSetSetting` | Dropdown | `string` | `(id, label, description, choices[], defaultValue)` |
|
||||
|
||||
## Key Points
|
||||
|
||||
- Settings are automatically persisted by the CmdPal host
|
||||
- Use `SettingsChanged` event to react to changes in real-time
|
||||
- Access values via `GetSetting<T>(id)` with the setting's string id
|
||||
- Pass the settings manager to pages/commands that need configuration
|
||||
- Settings page appears automatically when `Settings` is set on `CommandProvider`
|
||||
|
||||
## Grouping Settings
|
||||
|
||||
For extensions with many settings, organize them into logical groups:
|
||||
|
||||
```csharp
|
||||
public SettingsManager()
|
||||
{
|
||||
_settings = new Settings();
|
||||
|
||||
// Appearance group
|
||||
var theme = new ChoiceSetSetting("theme", "Theme", "UI theme",
|
||||
[
|
||||
new ChoiceSetSetting.Choice("Light", "light"),
|
||||
new ChoiceSetSetting.Choice("Dark", "dark"),
|
||||
new ChoiceSetSetting.Choice("System", "system"),
|
||||
],
|
||||
"system");
|
||||
|
||||
var fontSize = new TextSetting("fontSize", "Font Size", "Display font size", "14");
|
||||
|
||||
// Behavior group
|
||||
var autoRefresh = new ToggleSetting("autoRefresh", "Auto-Refresh",
|
||||
"Automatically refresh results", true);
|
||||
|
||||
var refreshInterval = new TextSetting("refreshInterval", "Refresh Interval",
|
||||
"Seconds between auto-refreshes", "30");
|
||||
|
||||
_settings.AddSetting(theme);
|
||||
_settings.AddSetting(fontSize);
|
||||
_settings.AddSetting(autoRefresh);
|
||||
_settings.AddSetting(refreshInterval);
|
||||
}
|
||||
```
|
||||
|
||||
## Reacting to Changes
|
||||
|
||||
Use the `SettingsChanged` event to update behavior when the user modifies settings:
|
||||
|
||||
```csharp
|
||||
private void OnSettingsChanged(object? sender, EventArgs e)
|
||||
{
|
||||
// Invalidate cached data
|
||||
_cachedItems = null;
|
||||
|
||||
// Notify pages to refresh
|
||||
OnItemsChanged?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
- [SampleSettingsPage.cs](https://github.com/microsoft/PowerToys/blob/main/src/modules/cmdpal/ext/SamplePagesExtension/Pages/SampleSettingsPage.cs)
|
||||
@@ -0,0 +1,164 @@
|
||||
---
|
||||
name: add-fallback-commands
|
||||
description: >-
|
||||
Add fallback commands to your Command Palette extension for catch-all search behavior.
|
||||
Use when asked to add search functionality, query matching, direct input handling,
|
||||
calculator-style evaluation, URL opening, command execution, or results that appear
|
||||
when no other extension matches. Used by 14 of 20 built-in extensions.
|
||||
---
|
||||
|
||||
# Add Fallback Commands
|
||||
|
||||
Fallback commands are shown in Command Palette when no other results match the user's query. They enable your extension to act as a catch-all handler — perfect for calculators, web search, command execution, file path opening, and more.
|
||||
|
||||
## When to Use This Skill
|
||||
|
||||
- Adding search functionality that responds to any user input
|
||||
- Creating a calculator that evaluates expressions as the user types
|
||||
- Building a web search that triggers on unmatched queries
|
||||
- Opening files or URLs typed directly into the palette
|
||||
- Executing shell commands from the search bar
|
||||
|
||||
## How Fallback Commands Work
|
||||
|
||||
1. User types a query in Command Palette
|
||||
2. If no top-level commands match, CmdPal asks extensions for fallback results
|
||||
3. Your extension's `FallbackCommands()` provides items that respond to the query
|
||||
4. The fallback items can be static (always shown) or dynamic (filtered by query)
|
||||
|
||||
## Quick Start: Static Fallback
|
||||
|
||||
Override `FallbackCommands()` in your `CommandProvider`:
|
||||
|
||||
```csharp
|
||||
public partial class MyCommandsProvider : CommandProvider
|
||||
{
|
||||
private readonly ICommandItem[] _commands;
|
||||
private readonly FallbackCommandItem[] _fallbacks;
|
||||
|
||||
public MyCommandsProvider()
|
||||
{
|
||||
DisplayName = "Web Search";
|
||||
Icon = new IconInfo("\uE721"); // Search icon
|
||||
|
||||
var searchPage = new WebSearchPage();
|
||||
_commands = [new CommandItem(searchPage) { Title = DisplayName }];
|
||||
_fallbacks = [new FallbackCommandItem(searchPage) { Title = "Search the web" }];
|
||||
}
|
||||
|
||||
public override ICommandItem[] TopLevelCommands() => _commands;
|
||||
public override IFallbackCommandItem[] FallbackCommands() => _fallbacks;
|
||||
}
|
||||
```
|
||||
|
||||
## Dynamic Fallback with DynamicListPage
|
||||
|
||||
For fallbacks that filter results based on the query, use `DynamicListPage`:
|
||||
|
||||
```csharp
|
||||
internal sealed partial class WebSearchPage : DynamicListPage
|
||||
{
|
||||
private string _query = string.Empty;
|
||||
|
||||
public WebSearchPage()
|
||||
{
|
||||
Icon = new IconInfo("\uE721");
|
||||
Title = "Web Search";
|
||||
Name = "Search";
|
||||
PlaceholderText = "Type to search...";
|
||||
}
|
||||
|
||||
public override void UpdateSearchText(string oldSearch, string newSearch)
|
||||
{
|
||||
_query = newSearch;
|
||||
RaiseItemsChanged();
|
||||
}
|
||||
|
||||
public override IListItem[] GetItems()
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_query))
|
||||
return [];
|
||||
|
||||
return [
|
||||
new ListItem(new OpenUrlCommand($"https://www.google.com/search?q={Uri.EscapeDataString(_query)}"))
|
||||
{
|
||||
Title = $"Search Google for \"{_query}\"",
|
||||
Icon = new IconInfo("\uE721"),
|
||||
},
|
||||
new ListItem(new OpenUrlCommand($"https://www.bing.com/search?q={Uri.EscapeDataString(_query)}"))
|
||||
{
|
||||
Title = $"Search Bing for \"{_query}\"",
|
||||
Icon = new IconInfo("\uE721"),
|
||||
},
|
||||
];
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Responsive Fallback with Cancellation
|
||||
|
||||
For expensive operations (API calls, file searches), use cancellation to stay responsive:
|
||||
|
||||
```csharp
|
||||
internal sealed partial class SmartSearchPage : DynamicListPage
|
||||
{
|
||||
private CancellationTokenSource? _cts;
|
||||
private IListItem[] _results = [];
|
||||
|
||||
public override void UpdateSearchText(string oldSearch, string newSearch)
|
||||
{
|
||||
// Cancel any in-flight search
|
||||
_cts?.Cancel();
|
||||
_cts = new CancellationTokenSource();
|
||||
var token = _cts.Token;
|
||||
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
// Debounce: wait for user to stop typing
|
||||
await Task.Delay(300, token);
|
||||
if (token.IsCancellationRequested) return;
|
||||
|
||||
// Perform search
|
||||
_results = await SearchAsync(newSearch, token);
|
||||
RaiseItemsChanged();
|
||||
}, token);
|
||||
}
|
||||
|
||||
public override IListItem[] GetItems() => _results;
|
||||
|
||||
private async Task<IListItem[]> SearchAsync(string query, CancellationToken token)
|
||||
{
|
||||
// Your search logic here
|
||||
// Check token.IsCancellationRequested periodically
|
||||
return [];
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Real-World Examples (from built-in extensions)
|
||||
|
||||
| Extension | Fallback Behavior |
|
||||
|-----------|------------------|
|
||||
| **Apps** | Search installed applications by name |
|
||||
| **Calc** | Evaluate mathematical expressions directly |
|
||||
| **Shell** | Execute command-line commands |
|
||||
| **WebSearch** | Search the web with configured engine |
|
||||
| **Indexer** | Open files by path |
|
||||
| **TimeDate** | Parse time/date queries |
|
||||
| **WindowsSettings** | Jump to Windows Settings pages |
|
||||
| **WinGet** | Search WinGet packages |
|
||||
| **WindowWalker** | Find and switch to open windows |
|
||||
|
||||
## Key Points
|
||||
|
||||
- `FallbackCommands()` returns `IFallbackCommandItem[]` (not `ICommandItem[]`)
|
||||
- Use `FallbackCommandItem` wrapper (not `CommandItem`)
|
||||
- Wrap a `DynamicListPage` for query-reactive results
|
||||
- Cancel previous searches when new input arrives
|
||||
- Keep fallback responses fast — users expect instant results
|
||||
- Use `PlaceholderText` on your page to guide users
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Extension samples](https://learn.microsoft.com/windows/powertoys/command-palette/samples)
|
||||
- [Extensibility overview](https://learn.microsoft.com/windows/powertoys/command-palette/extensibility-overview)
|
||||
@@ -0,0 +1,66 @@
|
||||
---
|
||||
name: publish-extension
|
||||
description: >-
|
||||
Publish your Command Palette extension to the Microsoft Store or WinGet.
|
||||
Use when asked to publish, distribute, release, deploy to store,
|
||||
create MSIX packages, submit to WinGet, set up CI/CD for releases,
|
||||
or automate builds with GitHub Actions.
|
||||
---
|
||||
|
||||
# Publish Your Command Palette Extension
|
||||
|
||||
Guide for distributing your Command Palette extension through the Microsoft Store, WinGet, or both.
|
||||
|
||||
## When to Use This Skill
|
||||
|
||||
- Publishing your extension to the Microsoft Store
|
||||
- Submitting your extension to WinGet for `winget install` discovery
|
||||
- Setting up GitHub Actions to automate builds and releases
|
||||
- Creating MSIX packages for Store submission
|
||||
- Creating EXE installers for WinGet submission
|
||||
|
||||
## Publishing Options
|
||||
|
||||
| Channel | Package Format | Discovery | Auto-Updates |
|
||||
|---------|---------------|-----------|--------------|
|
||||
| Microsoft Store | MSIX bundle | Store app, `ms-windows-store://` link | Yes |
|
||||
| WinGet | EXE installer | `winget install`, CmdPal browse | Yes (via manifest) |
|
||||
|
||||
**Recommendation**: Publish to both for maximum reach. WinGet enables direct discovery from within Command Palette.
|
||||
|
||||
## Workflows
|
||||
|
||||
### Microsoft Store Publishing
|
||||
See [store-publishing.md](references/store-publishing.md) for the complete step-by-step guide.
|
||||
|
||||
**Summary:**
|
||||
1. Register for Partner Center
|
||||
2. Update `Package.appxmanifest` and `.csproj` with Partner Center identity
|
||||
3. Build MSIX for x64 and ARM64
|
||||
4. Create MSIX bundle
|
||||
5. Submit to Partner Center
|
||||
|
||||
### WinGet Publishing
|
||||
See [winget-publishing.md](references/winget-publishing.md) for the complete step-by-step guide.
|
||||
|
||||
**Summary:**
|
||||
1. Switch project to unpackaged mode
|
||||
2. Create Inno Setup installer script
|
||||
3. Build EXE installers
|
||||
4. Submit manifest via `wingetcreate new`
|
||||
5. Optionally automate with GitHub Actions
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- [Visual Studio](https://visualstudio.microsoft.com/) with C# and WinUI workloads
|
||||
- [Partner Center account](https://partner.microsoft.com/dashboard/home) (for Store publishing)
|
||||
- [GitHub CLI](https://cli.github.com/) (for WinGet publishing)
|
||||
- [WingetCreate](https://github.com/microsoft/winget-create) — `winget install Microsoft.WingetCreate`
|
||||
- [Inno Setup](https://jrsoftware.org/isdl.php) (for WinGet EXE packaging)
|
||||
|
||||
## Important Notes
|
||||
|
||||
- Your extension's CLSID (the `[Guid("...")]` in your main .cs file) must be unique and consistent across all files
|
||||
- WinGet manifests must include the `windows-commandpalette-extension` tag for CmdPal discovery
|
||||
- MSIX packages require both x64 and ARM64 builds for Store submission
|
||||
- WindowsAppSdk must be listed as a dependency in WinGet manifests
|
||||
@@ -0,0 +1,169 @@
|
||||
# Microsoft Store Publishing Guide
|
||||
|
||||
Complete step-by-step guide for publishing your Command Palette extension to the Microsoft Store.
|
||||
|
||||
## Step 1: Set Up Microsoft Store
|
||||
|
||||
1. Go to [Partner Center](https://partner.microsoft.com/dashboard/home)
|
||||
2. Navigate to **Apps and Games** → **New product** → **MSIX or PWA app**
|
||||
3. Reserve your app name (e.g., `My Extension for Command Palette`)
|
||||
4. Once created, go to **Product Management** → **Product Identity**
|
||||
5. Copy these three values — you'll need them in the next step:
|
||||
|
||||
| Partner Center Field | Where It Goes |
|
||||
|---------------------|---------------|
|
||||
| **Package/Identity/Name** | `Package.appxmanifest` → `Identity Name` and `.csproj` → `AppxPackageIdentityName` |
|
||||
| **Package/Identity/Publisher** | `Package.appxmanifest` → `Identity Publisher` and `.csproj` → `AppxPackagePublisher` |
|
||||
| **Package/Properties/PublisherDisplayName** | `Package.appxmanifest` → `Properties PublisherDisplayName` |
|
||||
|
||||
## Step 2: Prepare the Extension
|
||||
|
||||
### Update `Package.appxmanifest`
|
||||
|
||||
Replace the placeholder identity values with your Partner Center values:
|
||||
|
||||
```xml
|
||||
<Identity
|
||||
Name="YOUR_PACKAGE_IDENTITY_NAME_HERE"
|
||||
Publisher="YOUR_PACKAGE_IDENTITY_PUBLISHER_HERE"
|
||||
Version="0.0.1.0" />
|
||||
```
|
||||
|
||||
And update the publisher display name:
|
||||
|
||||
```xml
|
||||
<Properties>
|
||||
<DisplayName>Your Extension Name</DisplayName>
|
||||
<PublisherDisplayName>YOUR_PUBLISHER_DISPLAY_NAME_HERE</PublisherDisplayName>
|
||||
<!-- ... -->
|
||||
</Properties>
|
||||
```
|
||||
|
||||
### Update `.csproj`
|
||||
|
||||
Add or update the following properties in your `.csproj` file:
|
||||
|
||||
```xml
|
||||
<PropertyGroup>
|
||||
<AppxPackageIdentityName>YOUR_PACKAGE_IDENTITY_NAME_HERE</AppxPackageIdentityName>
|
||||
<AppxPackagePublisher>YOUR_PACKAGE_IDENTITY_PUBLISHER_HERE</AppxPackagePublisher>
|
||||
<AppxPackageVersion>0.0.1.0</AppxPackageVersion>
|
||||
</PropertyGroup>
|
||||
```
|
||||
|
||||
### Update Image Assets ItemGroup
|
||||
|
||||
Ensure all image assets are included in the package by updating the `ItemGroup`:
|
||||
|
||||
```xml
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\**\*.png" />
|
||||
</ItemGroup>
|
||||
```
|
||||
|
||||
> **Tip:** The `Assets` folder should contain your Store logos and extension icons at the required sizes (44x44, 150x150, etc.). You can generate these from a single high-resolution image.
|
||||
|
||||
## Step 3: Build MSIX Packages
|
||||
|
||||
Build for both x64 and ARM64 architectures:
|
||||
|
||||
```powershell
|
||||
# x64 build
|
||||
dotnet build --configuration Release -p:GenerateAppxPackageOnBuild=true -p:Platform=x64 -p:AppxPackageDir="AppPackages\x64\"
|
||||
|
||||
# ARM64 build
|
||||
dotnet build --configuration Release -p:GenerateAppxPackageOnBuild=true -p:Platform=ARM64 -p:AppxPackageDir="AppPackages\ARM64\"
|
||||
```
|
||||
|
||||
Verify the MSIX files were created:
|
||||
|
||||
```powershell
|
||||
dir AppPackages -Recurse -Filter "*.msix"
|
||||
```
|
||||
|
||||
You should see two `.msix` files, one for each architecture.
|
||||
|
||||
## Step 4: Create MSIX Bundle
|
||||
|
||||
### Create the bundle mapping file
|
||||
|
||||
Create a file named `bundle_mapping.txt` that maps each MSIX to its architecture:
|
||||
|
||||
```text
|
||||
[Files]
|
||||
"AppPackages\x64\YourExtension_0.0.1.0_x64\YourExtension_0.0.1.0_x64.msix" "YourExtension_0.0.1.0_x64.msix"
|
||||
"AppPackages\ARM64\YourExtension_0.0.1.0_ARM64\YourExtension_0.0.1.0_ARM64.msix" "YourExtension_0.0.1.0_ARM64.msix"
|
||||
```
|
||||
|
||||
> **Note:** Update the paths and filenames to match your actual build output. Check the `AppPackages` directory structure after building.
|
||||
|
||||
### Run makeappx
|
||||
|
||||
```powershell
|
||||
makeappx bundle /f bundle_mapping.txt /p YourExtension_0.0.1.0_Bundle.msixbundle
|
||||
```
|
||||
|
||||
> **Tip:** `makeappx.exe` is included with the Windows SDK. If it's not in your PATH, find it at:
|
||||
> `C:\Program Files (x86)\Windows Kits\10\bin\<version>\x64\makeappx.exe`
|
||||
|
||||
## Step 5: Submit to Partner Center
|
||||
|
||||
1. Go to [Partner Center](https://partner.microsoft.com/dashboard/home)
|
||||
2. Navigate to your app → **Start a new submission**
|
||||
3. In **Packages**, upload your `.msixbundle` file
|
||||
4. In **Store Listings** → **Description**, include a note like:
|
||||
|
||||
> `YourExtension` integrates with the Windows Command Palette to provide [describe your extension's functionality]. Requires PowerToys with Command Palette enabled.
|
||||
|
||||
5. In **Notes for certification**, add testing instructions:
|
||||
|
||||
> This extension requires Microsoft PowerToys (available from the Microsoft Store or https://github.com/microsoft/PowerToys) with the Command Palette feature enabled. To test:
|
||||
> 1. Install PowerToys and enable Command Palette
|
||||
> 2. Install this extension
|
||||
> 3. Open Command Palette (Win+Alt+Space by default)
|
||||
> 4. Search for [your extension's commands]
|
||||
|
||||
6. Set **Availability** and pricing as appropriate
|
||||
7. Click **Submit for certification**
|
||||
|
||||
Certification typically takes 1–3 business days.
|
||||
|
||||
## Validation Checklist
|
||||
|
||||
Before submitting, verify:
|
||||
|
||||
- [ ] Partner Center identity values match exactly in both `Package.appxmanifest` and `.csproj`
|
||||
- [ ] `AppxPackageVersion` is set correctly and incremented from any previous submission
|
||||
- [ ] Both x64 and ARM64 MSIX files are built successfully
|
||||
- [ ] MSIX bundle is created without errors
|
||||
- [ ] Extension installs and runs correctly from the MSIX package locally
|
||||
- [ ] Store listing includes clear description mentioning Command Palette integration
|
||||
- [ ] Testing instructions mention the PowerToys/Command Palette prerequisite
|
||||
- [ ] All required Store logos and screenshots are provided
|
||||
- [ ] Privacy policy URL is set (if your extension accesses network or user data)
|
||||
|
||||
## Store-Only Discovery Limitations
|
||||
|
||||
> **Important:** Command Palette cannot currently search for extensions published only to the Microsoft Store via its built-in browse experience. Users can find Store-published extensions through:
|
||||
>
|
||||
> - Direct Store link shared by the developer
|
||||
> - The Store's extension tag URL:
|
||||
> ```
|
||||
> ms-windows-store://assoc/?Tags=AppExtension-com.microsoft.commandpalette
|
||||
> ```
|
||||
> - Searching the Store app directly
|
||||
>
|
||||
> For discoverability within Command Palette's browse experience, also publish to WinGet.
|
||||
> See [winget-publishing.md](winget-publishing.md) for details.
|
||||
|
||||
## Updating Your Extension
|
||||
|
||||
To publish an update:
|
||||
|
||||
1. Increment the version in `.csproj` (`AppxPackageVersion`) and `Package.appxmanifest`
|
||||
2. Rebuild MSIX packages for both architectures
|
||||
3. Recreate the MSIX bundle with updated filenames
|
||||
4. Create a new submission in Partner Center and upload the new bundle
|
||||
5. Submit for certification
|
||||
|
||||
The Store will automatically update users who have installed your extension.
|
||||
@@ -0,0 +1,413 @@
|
||||
# WinGet Publishing Guide
|
||||
|
||||
Complete step-by-step guide for publishing your Command Palette extension to WinGet for `winget install` discovery and installation.
|
||||
|
||||
## Why WinGet?
|
||||
|
||||
Publishing to WinGet enables:
|
||||
|
||||
- Users to install via `winget install YourPublisher.YourExtension`
|
||||
- Discovery directly inside Command Palette's built-in browse experience
|
||||
- Automatic update detection via WinGet manifests
|
||||
|
||||
## Step 1: Prepare the Project for Unpackaged Distribution
|
||||
|
||||
WinGet distribution uses an unpackaged (EXE-based) build instead of MSIX.
|
||||
|
||||
### Update `.csproj`
|
||||
|
||||
Remove any existing `<PublishProfile>` property and add unpackaged mode:
|
||||
|
||||
```xml
|
||||
<PropertyGroup>
|
||||
<!-- Remove or comment out this line if present: -->
|
||||
<!-- <PublishProfile>win-$(Platform)</PublishProfile> -->
|
||||
|
||||
<!-- Add this for unpackaged distribution: -->
|
||||
<WindowsPackageType>None</WindowsPackageType>
|
||||
</PropertyGroup>
|
||||
```
|
||||
|
||||
### Note Your CLSID
|
||||
|
||||
Find the `[Guid("...")]` attribute in your main `.cs` file (e.g., `SampleExtension.cs`):
|
||||
|
||||
```csharp
|
||||
[Guid("YOUR-GUID-HERE")]
|
||||
public sealed partial class SampleExtension : IExtension
|
||||
```
|
||||
|
||||
You'll need this exact GUID for the installer script. It must match across all files.
|
||||
|
||||
## Step 2: Create Installer Scripts
|
||||
|
||||
### Inno Setup Script: `setup-template.iss`
|
||||
|
||||
Create this file in your project root. Replace all `TODO` placeholders with your values:
|
||||
|
||||
```iss
|
||||
; Inno Setup script for Command Palette extension
|
||||
|
||||
#define MyAppName "TODO_YOUR_EXTENSION_NAME"
|
||||
#define MyAppVersion "TODO_YOUR_VERSION"
|
||||
#define MyAppPublisher "TODO_YOUR_PUBLISHER_NAME"
|
||||
#define MyAppURL "TODO_YOUR_PROJECT_URL"
|
||||
#define MyAppCLSID "TODO_YOUR_CLSID_WITH_BRACES"
|
||||
; Example CLSID: {12345678-1234-1234-1234-123456789012}
|
||||
|
||||
[Setup]
|
||||
AppId={#MyAppCLSID}
|
||||
AppName={#MyAppName}
|
||||
AppVersion={#MyAppVersion}
|
||||
AppPublisher={#MyAppPublisher}
|
||||
AppPublisherURL={#MyAppURL}
|
||||
DefaultDirName={autopf}\{#MyAppName}
|
||||
OutputBaseFilename={#MyAppName}_{#MyAppVersion}_{#SetupSetting("ArchitecturesAllowed")}
|
||||
Compression=lzma
|
||||
SolidCompression=yes
|
||||
WizardStyle=modern
|
||||
PrivilegesRequired=lowest
|
||||
OutputDir=Installer
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Files]
|
||||
Source: "publish\*"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
|
||||
[Registry]
|
||||
; Register the COM server for Command Palette discovery
|
||||
Root: HKCU; Subkey: "Software\Classes\CLSID\{#MyAppCLSID}"; ValueType: string; ValueName: ""; ValueData: "{#MyAppName}"; Flags: uninsdeletekey
|
||||
Root: HKCU; Subkey: "Software\Classes\CLSID\{#MyAppCLSID}\InprocServer32"; ValueType: string; ValueName: ""; ValueData: "{app}\{#MyAppName}.dll"; Flags: uninsdeletekey
|
||||
Root: HKCU; Subkey: "Software\Classes\CLSID\{#MyAppCLSID}\InprocServer32"; ValueType: string; ValueName: "ThreadingModel"; ValueData: "Both"; Flags: uninsdeletekey
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
```
|
||||
|
||||
> **Important:** The `AppId` must use your CLSID wrapped in braces. The registry entries register your extension's COM server so Command Palette can discover it.
|
||||
|
||||
### Build Script: `build-exe.ps1`
|
||||
|
||||
Create this PowerShell script in your project root:
|
||||
|
||||
```powershell
|
||||
<#
|
||||
.SYNOPSIS
|
||||
Builds EXE installers for x64 and ARM64 using dotnet publish and Inno Setup.
|
||||
.DESCRIPTION
|
||||
Publishes the project for both architectures, then runs Inno Setup to create
|
||||
EXE installers suitable for WinGet submission.
|
||||
#>
|
||||
|
||||
param(
|
||||
[string]$Configuration = "Release",
|
||||
[string]$Version = "0.0.1"
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
$projectName = (Get-ChildItem -Filter "*.csproj" | Select-Object -First 1).BaseName
|
||||
if (-not $projectName) {
|
||||
Write-Error "No .csproj file found in the current directory."
|
||||
exit 1
|
||||
}
|
||||
|
||||
$architectures = @("x64", "arm64")
|
||||
|
||||
foreach ($arch in $architectures) {
|
||||
Write-Host "`n=== Building $arch ===" -ForegroundColor Cyan
|
||||
|
||||
# Publish
|
||||
Write-Host "Publishing for $arch..."
|
||||
dotnet publish -c $Configuration -r "win-$arch" -o "publish" --self-contained=false
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Write-Error "dotnet publish failed for $arch"
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Create installer
|
||||
Write-Host "Creating installer for $arch..."
|
||||
$issFile = "setup-template.iss"
|
||||
if (-not (Test-Path $issFile)) {
|
||||
Write-Error "Inno Setup script not found: $issFile"
|
||||
exit 1
|
||||
}
|
||||
|
||||
$archFlag = if ($arch -eq "arm64") { "arm64" } else { "x64" }
|
||||
& "C:\Program Files (x86)\Inno Setup 6\ISCC.exe" `
|
||||
/DMyAppVersion="$Version" `
|
||||
/DArchitecturesAllowed="$archFlag" `
|
||||
$issFile
|
||||
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Write-Error "Inno Setup failed for $arch"
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Clean publish directory for next architecture
|
||||
Remove-Item -Recurse -Force "publish" -ErrorAction SilentlyContinue
|
||||
|
||||
Write-Host "=== $arch complete ===" -ForegroundColor Green
|
||||
}
|
||||
|
||||
Write-Host "`nInstallers created in the 'Installer' directory:" -ForegroundColor Cyan
|
||||
Get-ChildItem -Path "Installer" -Filter "*.exe" | ForEach-Object { Write-Host " $_" }
|
||||
```
|
||||
|
||||
## Step 3: Build EXE Installers
|
||||
|
||||
Run the build script from your project directory:
|
||||
|
||||
```powershell
|
||||
.\build-exe.ps1
|
||||
```
|
||||
|
||||
This produces two EXE files in the `Installer` directory:
|
||||
|
||||
```
|
||||
Installer\YourExtension_0.0.1_x64.exe
|
||||
Installer\YourExtension_0.0.1_arm64.exe
|
||||
```
|
||||
|
||||
Verify both installers work by running them locally and confirming your extension appears in Command Palette.
|
||||
|
||||
## Step 4: Create a GitHub Release
|
||||
|
||||
Tag your repository with the version and create a release with the EXE files:
|
||||
|
||||
```powershell
|
||||
# Tag the release
|
||||
git tag -a v0.0.1 -m "Release v0.0.1"
|
||||
git push origin v0.0.1
|
||||
|
||||
# Create release and upload assets (requires GitHub CLI)
|
||||
gh release create v0.0.1 `
|
||||
"Installer\YourExtension_0.0.1_x64.exe" `
|
||||
"Installer\YourExtension_0.0.1_arm64.exe" `
|
||||
--title "v0.0.1" `
|
||||
--notes "Initial release of YourExtension for Command Palette."
|
||||
```
|
||||
|
||||
After creating the release, copy the download URLs for both EXE files — you'll need them for the WinGet submission.
|
||||
|
||||
## Step 5: Submit to WinGet
|
||||
|
||||
Use `wingetcreate` to generate a WinGet manifest and submit a pull request:
|
||||
|
||||
```powershell
|
||||
wingetcreate new "<URL_TO_x64.exe>" "<URL_TO_arm64.exe>"
|
||||
```
|
||||
|
||||
`wingetcreate` will interactively prompt you for:
|
||||
|
||||
| Prompt | Example Value |
|
||||
|--------|---------------|
|
||||
| **PackageIdentifier** | `YourPublisher.YourExtension` |
|
||||
| **PackageVersion** | `0.0.1` |
|
||||
| **PackageLocale** | `en-US` |
|
||||
| **Publisher** | `Your Name` |
|
||||
| **PackageName** | `YourExtension for Command Palette` |
|
||||
| **License** | `MIT` |
|
||||
| **ShortDescription** | `A Command Palette extension that does X` |
|
||||
|
||||
After answering all prompts, `wingetcreate` will create a PR against the [winget-pkgs](https://github.com/microsoft/winget-pkgs) repository.
|
||||
|
||||
## Step 6: Add the Command Palette Tag (CRITICAL)
|
||||
|
||||
> **This step is required for your extension to appear in Command Palette's browse experience.**
|
||||
|
||||
After `wingetcreate` generates the manifest files, you **must** edit each `.locale.*.yaml` file to add the Command Palette tag.
|
||||
|
||||
In every locale YAML file (e.g., `YourPublisher.YourExtension.locale.en-US.yaml`), add:
|
||||
|
||||
```yaml
|
||||
Tags:
|
||||
- windows-commandpalette-extension
|
||||
```
|
||||
|
||||
Example of a complete locale file with the tag:
|
||||
|
||||
```yaml
|
||||
# yaml-language-server: $schema=https://aka.ms/winget-manifest.defaultLocale.1.6.0.schema.json
|
||||
PackageIdentifier: YourPublisher.YourExtension
|
||||
PackageVersion: 0.0.1
|
||||
PackageLocale: en-US
|
||||
Publisher: Your Name
|
||||
PackageName: YourExtension for Command Palette
|
||||
License: MIT
|
||||
ShortDescription: A Command Palette extension that does X
|
||||
Tags:
|
||||
- windows-commandpalette-extension
|
||||
ManifestType: defaultLocale
|
||||
ManifestVersion: 1.6.0
|
||||
```
|
||||
|
||||
Without this tag, Command Palette will not discover your extension in its browse experience.
|
||||
|
||||
## Step 7: Ensure WindowsAppSdk Dependency
|
||||
|
||||
Your WinGet manifest must declare a dependency on the Windows App SDK so it gets installed automatically. In the `installer.yaml` manifest file, add:
|
||||
|
||||
```yaml
|
||||
Dependencies:
|
||||
PackageDependencies:
|
||||
- PackageIdentifier: Microsoft.WindowsAppRuntime.1.7
|
||||
MinimumVersion: 7001.632.252.0
|
||||
```
|
||||
|
||||
> **Note:** Update the version number to match the Windows App SDK version your project targets. Check your `.csproj` for the `WindowsAppSDK` package version.
|
||||
|
||||
## Step 8: GitHub Actions Automation (Optional)
|
||||
|
||||
Automate your build, release, and WinGet submission process with GitHub Actions.
|
||||
|
||||
### Release Workflow: `.github/workflows/release-extension.yml`
|
||||
|
||||
```yaml
|
||||
name: Release Extension
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
env:
|
||||
PROJECT_NAME: YourExtension
|
||||
DOTNET_VERSION: '9.0.x'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x64, arm64]
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: ${{ env.DOTNET_VERSION }}
|
||||
|
||||
- name: Install Inno Setup
|
||||
run: choco install innosetup -y --no-progress
|
||||
|
||||
- name: Detect version
|
||||
id: version
|
||||
run: |
|
||||
$tag = "${{ github.ref_name }}" -replace '^v', ''
|
||||
echo "VERSION=$tag" >> $env:GITHUB_OUTPUT
|
||||
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish -c Release -r win-${{ matrix.arch }} -o publish --self-contained=false
|
||||
|
||||
- name: Create installer
|
||||
run: |
|
||||
& "C:\Program Files (x86)\Inno Setup 6\ISCC.exe" `
|
||||
/DMyAppVersion="${{ steps.version.outputs.VERSION }}" `
|
||||
/DArchitecturesAllowed="${{ matrix.arch }}" `
|
||||
setup-template.iss
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: installer-${{ matrix.arch }}
|
||||
path: Installer/*.exe
|
||||
|
||||
release:
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download all artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
merge-multiple: true
|
||||
|
||||
- name: Create GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: artifacts/*.exe
|
||||
generate_release_notes: true
|
||||
|
||||
winget-update:
|
||||
needs: release
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Detect version
|
||||
id: version
|
||||
run: |
|
||||
$tag = "${{ github.ref_name }}" -replace '^v', ''
|
||||
echo "VERSION=$tag" >> $env:GITHUB_OUTPUT
|
||||
|
||||
- name: Update WinGet manifest
|
||||
run: |
|
||||
$baseUrl = "https://github.com/${{ github.repository }}/releases/download/${{ github.ref_name }}"
|
||||
wingetcreate update YourPublisher.YourExtension `
|
||||
--version ${{ steps.version.outputs.VERSION }} `
|
||||
--urls "$baseUrl/${{ env.PROJECT_NAME }}_${{ steps.version.outputs.VERSION }}_x64.exe" "$baseUrl/${{ env.PROJECT_NAME }}_${{ steps.version.outputs.VERSION }}_arm64.exe" `
|
||||
--submit `
|
||||
--token ${{ secrets.WINGET_PAT }}
|
||||
```
|
||||
|
||||
### Required Secrets
|
||||
|
||||
| Secret | Description |
|
||||
|--------|-------------|
|
||||
| `WINGET_PAT` | GitHub Personal Access Token with `public_repo` scope, used by `wingetcreate` to submit PRs to `microsoft/winget-pkgs` |
|
||||
|
||||
### How It Works
|
||||
|
||||
1. **Push a version tag** (e.g., `git tag v0.0.2 && git push origin v0.0.2`)
|
||||
2. **Build job** runs in parallel for x64 and ARM64, creating EXE installers
|
||||
3. **Release job** creates a GitHub Release and uploads the EXE files
|
||||
4. **WinGet update job** automatically submits an updated manifest to `winget-pkgs`
|
||||
|
||||
> **Note:** The `winget-update` job uses `wingetcreate update` (not `new`) because it assumes you've already submitted your initial manifest manually. For the first submission, follow Steps 5–7 above.
|
||||
|
||||
## Validation Checklist
|
||||
|
||||
Before submitting to WinGet, verify:
|
||||
|
||||
- [ ] `.csproj` has `<WindowsPackageType>None</WindowsPackageType>` set
|
||||
- [ ] CLSID in `setup-template.iss` matches the `[Guid("...")]` in your main `.cs` file
|
||||
- [ ] Both x64 and ARM64 EXE installers build successfully
|
||||
- [ ] Installer registers the COM server correctly (check `HKCU\Software\Classes\CLSID\{your-clsid}`)
|
||||
- [ ] Extension appears in Command Palette after installing via EXE
|
||||
- [ ] Extension is removed from Command Palette after uninstalling
|
||||
- [ ] GitHub Release contains both EXE files with correct download URLs
|
||||
- [ ] WinGet manifest includes `windows-commandpalette-extension` tag
|
||||
- [ ] WinGet manifest includes `WindowsAppRuntime` dependency
|
||||
- [ ] `winget validate` passes on all manifest files
|
||||
|
||||
## Updating Your Extension on WinGet
|
||||
|
||||
For subsequent releases:
|
||||
|
||||
```powershell
|
||||
wingetcreate update YourPublisher.YourExtension `
|
||||
--version "0.0.2" `
|
||||
--urls "<URL_TO_NEW_x64.exe>" "<URL_TO_NEW_arm64.exe>" `
|
||||
--submit
|
||||
```
|
||||
|
||||
Or simply push a new version tag if you've set up the GitHub Actions workflow above.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
| Issue | Solution |
|
||||
|-------|----------|
|
||||
| Extension not appearing in CmdPal browse | Verify the `windows-commandpalette-extension` tag is in your locale YAML |
|
||||
| COM registration fails | Check that the CLSID matches exactly and registry paths are correct |
|
||||
| `wingetcreate` validation errors | Run `winget validate --manifest <path>` and fix reported issues |
|
||||
| Installer doesn't run silently | Add `/VERYSILENT /SUPPRESSMSGBOXES` flags for silent install support |
|
||||
| Missing WindowsAppSdk at runtime | Ensure the `PackageDependencies` section is in your installer manifest |
|
||||
Reference in New Issue
Block a user