Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
b39c986e12 |
4
.classpath
Normal file
4
.classpath
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<classpath>
|
||||||
|
<classpathentry kind="output" path="bin"/>
|
||||||
|
</classpath>
|
17
.project
Normal file
17
.project
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<projectDescription>
|
||||||
|
<name>endg-2048</name>
|
||||||
|
<comment></comment>
|
||||||
|
<projects>
|
||||||
|
</projects>
|
||||||
|
<buildSpec>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
</buildSpec>
|
||||||
|
<natures>
|
||||||
|
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||||
|
</natures>
|
||||||
|
</projectDescription>
|
@ -1,4 +1,6 @@
|
|||||||
// Wait till the browser is ready to render the game (avoids glitches)
|
// Wait till the browser is ready to render the game (avoids glitches)
|
||||||
window.requestAnimationFrame(function () {
|
window.requestAnimationFrame(function (){
|
||||||
new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
|
let storage = new RemoteStorageManager;
|
||||||
|
new GameManager(4, new KeyboardInputManager, new HTMLActuator("game1"), storage, "game1");
|
||||||
|
new GameManager(4, undefined, new HTMLActuator("game2"), storage, "game2");
|
||||||
});
|
});
|
||||||
|
@ -1,21 +1,24 @@
|
|||||||
function GameManager(size, InputManager, Actuator, StorageManager) {
|
function GameManager(size, InputManager, Actuator, StorageManager, game){
|
||||||
this.size = size; // Size of the grid
|
this.size = size; // Size of the grid
|
||||||
this.inputManager = new InputManager;
|
this.inputManager = InputManager;
|
||||||
this.storageManager = new StorageManager;
|
this.storageManager = StorageManager;
|
||||||
this.actuator = new Actuator;
|
this.actuator = Actuator;
|
||||||
|
this.game = game;
|
||||||
|
|
||||||
this.startTiles = 2;
|
this.startTiles = 2;
|
||||||
|
|
||||||
this.inputManager.on("move", this.move.bind(this));
|
if(this.inputManager){
|
||||||
this.inputManager.on("restart", this.restart.bind(this));
|
this.inputManager.on("move", this.move.bind(this));
|
||||||
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
|
this.inputManager.on("restart", this.restart.bind(this));
|
||||||
|
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
|
||||||
|
}
|
||||||
|
|
||||||
this.setup();
|
this.setup();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Restart the game
|
// Restart the game
|
||||||
GameManager.prototype.restart = function () {
|
GameManager.prototype.restart = function () {
|
||||||
this.storageManager.clearGameState();
|
this.storageManager.sendAction("restart");
|
||||||
this.actuator.continueGame(); // Clear the game won/lost message
|
this.actuator.continueGame(); // Clear the game won/lost message
|
||||||
this.setup();
|
this.setup();
|
||||||
};
|
};
|
||||||
@ -32,30 +35,33 @@ GameManager.prototype.isGameTerminated = function () {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Set up the game
|
// Set up the game
|
||||||
GameManager.prototype.setup = function () {
|
GameManager.prototype.setup = function (){
|
||||||
var previousState = this.storageManager.getGameState();
|
this.storageManager.onData((data) => {
|
||||||
|
if(data.action === "state"){
|
||||||
// Reload the game from a previous game if present
|
// Reload the game from a previous game if present
|
||||||
if (previousState) {
|
if (data.value) {
|
||||||
this.grid = new Grid(previousState.grid.size,
|
var previousState = JSON.parse(data.value);
|
||||||
previousState.grid.cells); // Reload grid
|
this.grid = new Grid(previousState.grid.size,
|
||||||
this.score = previousState.score;
|
previousState.grid.cells); // Reload grid
|
||||||
this.over = previousState.over;
|
this.score = previousState.score;
|
||||||
this.won = previousState.won;
|
this.over = previousState.over;
|
||||||
this.keepPlaying = previousState.keepPlaying;
|
this.won = previousState.won;
|
||||||
} else {
|
this.keepPlaying = previousState.keepPlaying;
|
||||||
this.grid = new Grid(this.size);
|
} else {
|
||||||
this.score = 0;
|
this.grid = new Grid(this.size);
|
||||||
this.over = false;
|
this.score = 0;
|
||||||
this.won = false;
|
this.over = false;
|
||||||
this.keepPlaying = false;
|
this.won = false;
|
||||||
|
this.keepPlaying = false;
|
||||||
// Add the initial tiles
|
|
||||||
this.addStartTiles();
|
// Add the initial tiles
|
||||||
}
|
this.addStartTiles();
|
||||||
|
}
|
||||||
// Update the actuator
|
|
||||||
this.actuate();
|
// Update the actuator
|
||||||
|
this.actuate();
|
||||||
|
}
|
||||||
|
}, this.game);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Set up the initial tiles to start the game with
|
// Set up the initial tiles to start the game with
|
||||||
@ -77,17 +83,6 @@ GameManager.prototype.addRandomTile = function () {
|
|||||||
|
|
||||||
// Sends the updated grid to the actuator
|
// Sends the updated grid to the actuator
|
||||||
GameManager.prototype.actuate = function () {
|
GameManager.prototype.actuate = function () {
|
||||||
if (this.storageManager.getBestScore() < this.score) {
|
|
||||||
this.storageManager.setBestScore(this.score);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear the state when the game is over (game over only, not win)
|
|
||||||
if (this.over) {
|
|
||||||
console.log("over "+this.score);
|
|
||||||
this.storageManager.clearGameState();
|
|
||||||
} else {
|
|
||||||
this.storageManager.setGameState(this.serialize());
|
|
||||||
}
|
|
||||||
|
|
||||||
this.actuator.actuate(this.grid, {
|
this.actuator.actuate(this.grid, {
|
||||||
score: this.score,
|
score: this.score,
|
||||||
@ -96,6 +91,8 @@ GameManager.prototype.actuate = function () {
|
|||||||
bestScore: this.storageManager.getBestScore(),
|
bestScore: this.storageManager.getBestScore(),
|
||||||
terminated: this.isGameTerminated()
|
terminated: this.isGameTerminated()
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.storageManager.sendAction("state", JSON.stringify(this.serialize()));
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -111,7 +108,7 @@ GameManager.prototype.serialize = function () {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Save all tile positions and remove merger info
|
// Save all tile positions and remove merger info
|
||||||
GameManager.prototype.prepareTiles = function () {
|
GameManager.prototype.prepareTiles = function (){
|
||||||
this.grid.eachCell(function (x, y, tile) {
|
this.grid.eachCell(function (x, y, tile) {
|
||||||
if (tile) {
|
if (tile) {
|
||||||
tile.mergedFrom = null;
|
tile.mergedFrom = null;
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
function HTMLActuator() {
|
function HTMLActuator(id) {
|
||||||
this.tileContainer = document.querySelector(".tile-container");
|
this.tileContainer = document.querySelector(".tile-container-"+id);
|
||||||
this.scoreContainer = document.querySelector(".score-container");
|
this.scoreContainer = document.querySelector(".score-container-"+id);
|
||||||
this.bestContainer = document.querySelector(".best-container");
|
this.bestContainer = document.querySelector(".best-container-"+id);
|
||||||
this.messageContainer = document.querySelector(".game-message");
|
this.messageContainer = document.querySelector(".game-message-"+id);
|
||||||
|
|
||||||
this.score = 0;
|
this.score = 0;
|
||||||
}
|
}
|
||||||
|
@ -1,63 +0,0 @@
|
|||||||
window.fakeStorage = {
|
|
||||||
_data: {},
|
|
||||||
|
|
||||||
setItem: function (id, val) {
|
|
||||||
return this._data[id] = String(val);
|
|
||||||
},
|
|
||||||
|
|
||||||
getItem: function (id) {
|
|
||||||
return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
|
|
||||||
},
|
|
||||||
|
|
||||||
removeItem: function (id) {
|
|
||||||
return delete this._data[id];
|
|
||||||
},
|
|
||||||
|
|
||||||
clear: function () {
|
|
||||||
return this._data = {};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
function LocalStorageManager() {
|
|
||||||
this.bestScoreKey = "bestScore";
|
|
||||||
this.gameStateKey = "gameState";
|
|
||||||
|
|
||||||
var supported = this.localStorageSupported();
|
|
||||||
this.storage = supported ? window.localStorage : window.fakeStorage;
|
|
||||||
}
|
|
||||||
|
|
||||||
LocalStorageManager.prototype.localStorageSupported = function () {
|
|
||||||
var testKey = "test";
|
|
||||||
|
|
||||||
try {
|
|
||||||
var storage = window.localStorage;
|
|
||||||
storage.setItem(testKey, "1");
|
|
||||||
storage.removeItem(testKey);
|
|
||||||
return true;
|
|
||||||
} catch (error) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Best score getters/setters
|
|
||||||
LocalStorageManager.prototype.getBestScore = function () {
|
|
||||||
return this.storage.getItem(this.bestScoreKey) || 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
LocalStorageManager.prototype.setBestScore = function (score) {
|
|
||||||
this.storage.setItem(this.bestScoreKey, score);
|
|
||||||
};
|
|
||||||
|
|
||||||
// Game state getters/setters and clearing
|
|
||||||
LocalStorageManager.prototype.getGameState = function () {
|
|
||||||
var stateJSON = this.storage.getItem(this.gameStateKey);
|
|
||||||
return stateJSON ? JSON.parse(stateJSON) : null;
|
|
||||||
};
|
|
||||||
|
|
||||||
LocalStorageManager.prototype.setGameState = function (gameState) {
|
|
||||||
this.storage.setItem(this.gameStateKey, JSON.stringify(gameState));
|
|
||||||
};
|
|
||||||
|
|
||||||
LocalStorageManager.prototype.clearGameState = function () {
|
|
||||||
this.storage.removeItem(this.gameStateKey);
|
|
||||||
};
|
|
51
assets/js/remote_storage_manager.js
Normal file
51
assets/js/remote_storage_manager.js
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
function RemoteStorageManager() {
|
||||||
|
this.storage = new WebSocket("ws://localhost/");
|
||||||
|
openListeners = [];
|
||||||
|
dataListeners = [];
|
||||||
|
|
||||||
|
this.bestScore = 0;
|
||||||
|
|
||||||
|
this.storage.onopen = function(){
|
||||||
|
this.connected = true;
|
||||||
|
openListeners.forEach(listener => listener());
|
||||||
|
}
|
||||||
|
|
||||||
|
this.storage.onmessage = function(e){
|
||||||
|
let data = JSON.parse(e.data);
|
||||||
|
let list = dataListeners[data.game];
|
||||||
|
if(list !== undefined) list.forEach(listener => listener(data));
|
||||||
|
console.log(data);
|
||||||
|
|
||||||
|
if(data.action === "bestScore"){
|
||||||
|
this.bestScore = data.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.openListeners = openListeners;
|
||||||
|
this.dataListeners = dataListeners;
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoteStorageManager.prototype.onConnected = function(func){
|
||||||
|
if(this.connected){
|
||||||
|
func();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.openListeners.push(func);
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoteStorageManager.prototype.onData = function(func, game){
|
||||||
|
let listeners = this.dataListeners[game];
|
||||||
|
if(listeners == undefined){
|
||||||
|
listeners = [];
|
||||||
|
this.dataListeners[game] = listeners;
|
||||||
|
}
|
||||||
|
listeners.push(func);
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoteStorageManager.prototype.sendAction = function(action, value){
|
||||||
|
this.storage.send(JSON.stringify(value === undefined ? {action:action} : {action:action,value:value}));
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoteStorageManager.prototype.getBestScore = function(){
|
||||||
|
return this.bestScore;
|
||||||
|
}
|
@ -116,8 +116,10 @@ hr {
|
|||||||
margin-bottom: 30px; }
|
margin-bottom: 30px; }
|
||||||
|
|
||||||
.container {
|
.container {
|
||||||
width: 500px;
|
width: 40%;
|
||||||
margin: 0 auto; }
|
margin: 0 auto;
|
||||||
|
display: inline-block;
|
||||||
|
}
|
||||||
|
|
||||||
@-webkit-keyframes fade-in {
|
@-webkit-keyframes fade-in {
|
||||||
0% {
|
0% {
|
||||||
|
63
index.html
63
index.html
@ -18,12 +18,11 @@
|
|||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div class="container">
|
<div class="container">
|
||||||
|
|
||||||
<div class="heading">
|
<div class="heading">
|
||||||
<h1 class="title">2048</h1>
|
<h1 class="title">2048</h1>
|
||||||
<div class="scores-container">
|
<div class="scores-container">
|
||||||
<div class="score-container">0</div>
|
<div class="score-container score-container-game1">0</div>
|
||||||
<div class="best-container">0</div>
|
<div class="best-container best-container-game1">0</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -33,7 +32,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-container">
|
<div class="game-container">
|
||||||
<div class="game-message">
|
<div class="game-message game-message-game1">
|
||||||
<p></p>
|
<p></p>
|
||||||
<div class="lower">
|
<div class="lower">
|
||||||
<a class="keep-playing-button">Keep going</a>
|
<a class="keep-playing-button">Keep going</a>
|
||||||
@ -67,17 +66,55 @@
|
|||||||
<div class="grid-cell"></div>
|
<div class="grid-cell"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tile-container">
|
<div class="tile-container tile-container-game1"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="container">
|
||||||
|
<div class="heading">
|
||||||
|
<h1 class="title">2048</h1>
|
||||||
|
<div class="scores-container">
|
||||||
|
<div class="score-container score-container-game2">0</div>
|
||||||
|
<div class="best-container best-container-game2">0</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<p class="game-explanation">
|
<div class="game-container">
|
||||||
<strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong>
|
<div class="game-message game-message-game2">
|
||||||
</p>
|
<p></p>
|
||||||
<hr>
|
<div class="lower">
|
||||||
<p>
|
<a class="keep-playing-button">Keep going</a>
|
||||||
<strong class="important">Note:</strong> This site is the official version of 2048. You can access it on your phone via the <a href="https://hub.endmove.eu">EndStorage Hub</a>.
|
<a class="retry-button">Try again</a>
|
||||||
</p>
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="grid-container">
|
||||||
|
<div class="grid-row">
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
</div>
|
||||||
|
<div class="grid-row">
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
</div>
|
||||||
|
<div class="grid-row">
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
</div>
|
||||||
|
<div class="grid-row">
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
<div class="grid-cell"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="tile-container tile-container-game2"></div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="assets/js/bind_polyfill.js"></script>
|
<script src="assets/js/bind_polyfill.js"></script>
|
||||||
@ -87,7 +124,7 @@
|
|||||||
<script src="assets/js/html_actuator.js"></script>
|
<script src="assets/js/html_actuator.js"></script>
|
||||||
<script src="assets/js/grid.js"></script>
|
<script src="assets/js/grid.js"></script>
|
||||||
<script src="assets/js/tile.js"></script>
|
<script src="assets/js/tile.js"></script>
|
||||||
<script src="assets/js/local_storage_manager.js"></script>
|
<script src="assets/js/remote_storage_manager.js"></script>
|
||||||
<script src="assets/js/game_manager.js"></script>
|
<script src="assets/js/game_manager.js"></script>
|
||||||
<script src="assets/js/application.js"></script>
|
<script src="assets/js/application.js"></script>
|
||||||
</body>
|
</body>
|
||||||
|
Loading…
Reference in New Issue
Block a user