MultiPlayer V1, its a pure 1 vs 1
This commit is contained in:
parent
c59a35cf62
commit
b39c986e12
4
.classpath
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4
.classpath
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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17
.project
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17
.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>endg-2048</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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@ -1,4 +1,6 @@
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// Wait till the browser is ready to render the game (avoids glitches)
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// Wait till the browser is ready to render the game (avoids glitches)
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window.requestAnimationFrame(function () {
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window.requestAnimationFrame(function (){
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new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager);
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let storage = new RemoteStorageManager;
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new GameManager(4, new KeyboardInputManager, new HTMLActuator("game1"), storage, "game1");
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new GameManager(4, undefined, new HTMLActuator("game2"), storage, "game2");
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});
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});
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@ -1,21 +1,24 @@
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function GameManager(size, InputManager, Actuator, StorageManager) {
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function GameManager(size, InputManager, Actuator, StorageManager, game){
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this.size = size; // Size of the grid
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this.size = size; // Size of the grid
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this.inputManager = new InputManager;
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this.inputManager = InputManager;
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this.storageManager = new StorageManager;
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this.storageManager = StorageManager;
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this.actuator = new Actuator;
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this.actuator = Actuator;
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this.game = game;
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this.startTiles = 2;
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this.startTiles = 2;
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this.inputManager.on("move", this.move.bind(this));
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if(this.inputManager){
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this.inputManager.on("restart", this.restart.bind(this));
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this.inputManager.on("move", this.move.bind(this));
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this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
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this.inputManager.on("restart", this.restart.bind(this));
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this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
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}
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this.setup();
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this.setup();
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}
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}
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// Restart the game
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// Restart the game
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GameManager.prototype.restart = function () {
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GameManager.prototype.restart = function () {
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this.storageManager.clearGameState();
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this.storageManager.sendAction("restart");
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this.actuator.continueGame(); // Clear the game won/lost message
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this.actuator.continueGame(); // Clear the game won/lost message
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this.setup();
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this.setup();
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};
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};
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@ -32,30 +35,33 @@ GameManager.prototype.isGameTerminated = function () {
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};
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};
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// Set up the game
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// Set up the game
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GameManager.prototype.setup = function () {
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GameManager.prototype.setup = function (){
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var previousState = this.storageManager.getGameState();
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this.storageManager.onData((data) => {
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if(data.action === "state"){
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// Reload the game from a previous game if present
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// Reload the game from a previous game if present
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if (previousState) {
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if (data.value) {
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this.grid = new Grid(previousState.grid.size,
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var previousState = JSON.parse(data.value);
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previousState.grid.cells); // Reload grid
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this.grid = new Grid(previousState.grid.size,
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this.score = previousState.score;
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previousState.grid.cells); // Reload grid
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this.over = previousState.over;
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this.score = previousState.score;
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this.won = previousState.won;
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this.over = previousState.over;
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this.keepPlaying = previousState.keepPlaying;
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this.won = previousState.won;
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} else {
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this.keepPlaying = previousState.keepPlaying;
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this.grid = new Grid(this.size);
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} else {
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this.score = 0;
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this.grid = new Grid(this.size);
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this.over = false;
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this.score = 0;
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this.won = false;
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this.over = false;
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this.keepPlaying = false;
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this.won = false;
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this.keepPlaying = false;
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// Add the initial tiles
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this.addStartTiles();
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// Add the initial tiles
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}
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this.addStartTiles();
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}
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// Update the actuator
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this.actuate();
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// Update the actuator
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this.actuate();
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}
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}, this.game);
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};
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};
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// Set up the initial tiles to start the game with
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// Set up the initial tiles to start the game with
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@ -77,17 +83,6 @@ GameManager.prototype.addRandomTile = function () {
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// Sends the updated grid to the actuator
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// Sends the updated grid to the actuator
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GameManager.prototype.actuate = function () {
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GameManager.prototype.actuate = function () {
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if (this.storageManager.getBestScore() < this.score) {
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this.storageManager.setBestScore(this.score);
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}
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// Clear the state when the game is over (game over only, not win)
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if (this.over) {
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console.log("over "+this.score);
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this.storageManager.clearGameState();
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} else {
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this.storageManager.setGameState(this.serialize());
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}
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this.actuator.actuate(this.grid, {
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this.actuator.actuate(this.grid, {
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score: this.score,
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score: this.score,
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@ -96,6 +91,8 @@ GameManager.prototype.actuate = function () {
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bestScore: this.storageManager.getBestScore(),
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bestScore: this.storageManager.getBestScore(),
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terminated: this.isGameTerminated()
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terminated: this.isGameTerminated()
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});
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});
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this.storageManager.sendAction("state", JSON.stringify(this.serialize()));
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};
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};
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@ -111,7 +108,7 @@ GameManager.prototype.serialize = function () {
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};
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};
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// Save all tile positions and remove merger info
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// Save all tile positions and remove merger info
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GameManager.prototype.prepareTiles = function () {
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GameManager.prototype.prepareTiles = function (){
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this.grid.eachCell(function (x, y, tile) {
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this.grid.eachCell(function (x, y, tile) {
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if (tile) {
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if (tile) {
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tile.mergedFrom = null;
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tile.mergedFrom = null;
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function HTMLActuator() {
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function HTMLActuator(id) {
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this.tileContainer = document.querySelector(".tile-container");
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this.tileContainer = document.querySelector(".tile-container-"+id);
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this.scoreContainer = document.querySelector(".score-container");
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this.scoreContainer = document.querySelector(".score-container-"+id);
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this.bestContainer = document.querySelector(".best-container");
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this.bestContainer = document.querySelector(".best-container-"+id);
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this.messageContainer = document.querySelector(".game-message");
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this.messageContainer = document.querySelector(".game-message-"+id);
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this.score = 0;
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this.score = 0;
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}
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}
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window.fakeStorage = {
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_data: {},
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setItem: function (id, val) {
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return this._data[id] = String(val);
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},
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getItem: function (id) {
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return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
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},
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removeItem: function (id) {
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return delete this._data[id];
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},
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clear: function () {
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return this._data = {};
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}
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};
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function LocalStorageManager() {
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this.bestScoreKey = "bestScore";
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this.gameStateKey = "gameState";
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var supported = this.localStorageSupported();
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this.storage = supported ? window.localStorage : window.fakeStorage;
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}
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LocalStorageManager.prototype.localStorageSupported = function () {
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var testKey = "test";
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try {
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var storage = window.localStorage;
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storage.setItem(testKey, "1");
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storage.removeItem(testKey);
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return true;
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} catch (error) {
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return false;
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}
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};
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// Best score getters/setters
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LocalStorageManager.prototype.getBestScore = function () {
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return this.storage.getItem(this.bestScoreKey) || 0;
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};
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LocalStorageManager.prototype.setBestScore = function (score) {
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this.storage.setItem(this.bestScoreKey, score);
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};
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// Game state getters/setters and clearing
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LocalStorageManager.prototype.getGameState = function () {
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var stateJSON = this.storage.getItem(this.gameStateKey);
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return stateJSON ? JSON.parse(stateJSON) : null;
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};
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LocalStorageManager.prototype.setGameState = function (gameState) {
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this.storage.setItem(this.gameStateKey, JSON.stringify(gameState));
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};
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LocalStorageManager.prototype.clearGameState = function () {
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this.storage.removeItem(this.gameStateKey);
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};
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51
assets/js/remote_storage_manager.js
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51
assets/js/remote_storage_manager.js
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function RemoteStorageManager() {
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this.storage = new WebSocket("ws://localhost/");
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openListeners = [];
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dataListeners = [];
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this.bestScore = 0;
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this.storage.onopen = function(){
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this.connected = true;
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openListeners.forEach(listener => listener());
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}
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this.storage.onmessage = function(e){
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let data = JSON.parse(e.data);
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let list = dataListeners[data.game];
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if(list !== undefined) list.forEach(listener => listener(data));
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console.log(data);
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if(data.action === "bestScore"){
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this.bestScore = data.value;
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}
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}
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this.openListeners = openListeners;
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this.dataListeners = dataListeners;
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}
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RemoteStorageManager.prototype.onConnected = function(func){
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if(this.connected){
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func();
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return;
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}
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this.openListeners.push(func);
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}
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RemoteStorageManager.prototype.onData = function(func, game){
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let listeners = this.dataListeners[game];
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if(listeners == undefined){
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listeners = [];
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this.dataListeners[game] = listeners;
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}
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listeners.push(func);
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}
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RemoteStorageManager.prototype.sendAction = function(action, value){
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this.storage.send(JSON.stringify(value === undefined ? {action:action} : {action:action,value:value}));
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}
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RemoteStorageManager.prototype.getBestScore = function(){
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return this.bestScore;
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}
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margin-bottom: 30px; }
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margin-bottom: 30px; }
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.container {
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.container {
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width: 500px;
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width: 40%;
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margin: 0 auto; }
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margin: 0 auto;
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display: inline-block;
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}
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@-webkit-keyframes fade-in {
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@-webkit-keyframes fade-in {
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0% {
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0% {
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63
index.html
63
index.html
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</head>
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</head>
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<body>
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<body>
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<div class="container">
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<div class="container">
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<div class="heading">
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<div class="heading">
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<h1 class="title">2048</h1>
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<h1 class="title">2048</h1>
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<div class="scores-container">
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<div class="scores-container">
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<div class="score-container">0</div>
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<div class="score-container score-container-game1">0</div>
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<div class="best-container">0</div>
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<div class="best-container best-container-game1">0</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="game-container">
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<div class="game-container">
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<div class="game-message">
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<div class="game-message game-message-game1">
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<p></p>
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<p></p>
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<div class="lower">
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<div class="lower">
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<a class="keep-playing-button">Keep going</a>
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<a class="keep-playing-button">Keep going</a>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="tile-container">
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<div class="tile-container tile-container-game1"></div>
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</div>
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</div>
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<div class="container">
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<div class="heading">
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<h1 class="title">2048</h1>
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<div class="scores-container">
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<div class="score-container score-container-game2">0</div>
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<div class="best-container best-container-game2">0</div>
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</div>
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</div>
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</div>
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</div>
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<p class="game-explanation">
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<div class="game-container">
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<strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two tiles with the same number touch, they <strong>merge into one!</strong>
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<div class="game-message game-message-game2">
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</p>
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<p></p>
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<hr>
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<div class="lower">
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<p>
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<a class="keep-playing-button">Keep going</a>
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<strong class="important">Note:</strong> This site is the official version of 2048. You can access it on your phone via the <a href="https://hub.endmove.eu">EndStorage Hub</a>.
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<a class="retry-button">Try again</a>
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</p>
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</div>
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</div>
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<div class="grid-container">
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<div class="grid-row">
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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</div>
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<div class="grid-row">
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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</div>
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<div class="grid-row">
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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</div>
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<div class="grid-row">
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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<div class="grid-cell"></div>
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</div>
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</div>
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<div class="tile-container tile-container-game2"></div>
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</div>
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</div>
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</div>
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<script src="assets/js/bind_polyfill.js"></script>
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<script src="assets/js/bind_polyfill.js"></script>
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@ -87,7 +124,7 @@
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<script src="assets/js/html_actuator.js"></script>
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<script src="assets/js/html_actuator.js"></script>
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<script src="assets/js/grid.js"></script>
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<script src="assets/js/grid.js"></script>
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<script src="assets/js/tile.js"></script>
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<script src="assets/js/tile.js"></script>
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<script src="assets/js/local_storage_manager.js"></script>
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<script src="assets/js/remote_storage_manager.js"></script>
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<script src="assets/js/game_manager.js"></script>
|
<script src="assets/js/game_manager.js"></script>
|
||||||
<script src="assets/js/application.js"></script>
|
<script src="assets/js/application.js"></script>
|
||||||
</body>
|
</body>
|
||||||
|
Loading…
Reference in New Issue
Block a user